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Proceedings ArticleDOI

ArCHI: engaging with museum objects spatially through whole body movement

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TLDR
An interactive installation developed and implemented in a museum context and presented, which demonstrates the need to develop a better understanding of performative interactions generated through full body movement and its subjective spatial relationships, is presented.
Abstract
We explore body movement as a medium. We investigate how body movement may help define the quality of human experience in particular, when mediated through pervasive digital technologies. In this paper, we present an interactive installation developed and implemented in a museum context. We outline the iterative design methodology and compare data from the deployment. We highlight in particular the importance of taking into account full body and performative interactions as an important factor of human experience. We integrate approaches that explore the embodied, and the performative nature of human interactions and describe an attempt to develop new ways when designing for emergent experience and interactivity enabled through depth sensing (with Kinect) that go beyond traditionally applied methods within Human Computer Interaction (HCI). While the users study was successful in identifying emergent issues related to embodied interactions and social behavior patterns in the museum, our analysis highlights influences on usage and behavior patterns including the social dimension, the physical setting, and the type of body movement it affords. The paper concludes that we should rethink the relationship between the body and space through mediated interactions. The implementation outcome demonstrates the need to develop a better understanding of performative interactions generated through full body movement and its subjective spatial relationships. We suggest that these attempts will help inform further experiments with depth sensing and will have a critical impact on current research in HCI, and on future attempts to developing digitally mediated interactions when designing responsive environments in a social public setting.

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Journal ArticleDOI

Entangled: Technology and the Transformation of Performance

TL;DR: Entangled: Technology and the Transformation of Performance by Chris Salter, foreword by Peter Sellars Cambridge, MA and London: MIT Press, 2010, xxxix++460 pp, ISBN 978-0-262-19588-1 (hardback) E...
Journal ArticleDOI

Exploring Whole-Body Interaction and Design for Museums

TL;DR: An observation study of families and children interacting with a whole-body interface (using Kinect) in the context of an installation in a museum exhibit on rare Chinese paintings shows how the installation design engenders particular forms of bodily interaction, collaboration and meaning making.
Journal ArticleDOI

Interacting with the past: Creating a time perception journey experience using kinect-based breath detection and deterioration and recovery simulation technologies

TL;DR: This work proposes a feasibility design to let museum audiences experience the features of cultural object by the virtual time perception journey application linked to Kinect-based breath detection and deterioration/recovery simulation technologies.
Proceedings ArticleDOI

Making Sense of Body and Space through Full-Body Interaction Design: A Case Study

TL;DR: A participatory design process focused on how children can be encouraged to pay attention to their own body, to proxemics and to embodied constraints of the environment to inform children's design choices for a Full-Body Interaction Learning Environment for public spaces.
Journal Article

Educational games to enhance museum visits for schools

TL;DR: A guideline to design educational games in collaboration with a museum is provided, shows that mini educational games help students in learning artistic concepts and that motion-based touchless interfaces are not really adapted for classroom use.
References
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Journal ArticleDOI

The Hidden Dimension

TL;DR: The hidden dimension is a book that can be found in the on-line library as discussed by the authors, which is one of the sites where the hidden dimension book can be accessed and read.
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Where the Action Is: The Foundations of Embodied Interaction

Paul Dourish
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TL;DR: The design studio: An Exploration of its Traditions and Potential as mentioned in this paper is an exploration of the design studio's history and potential in the context of Architectural Education and Design Studio.
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Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing

TL;DR: McCullough as discussed by the authors argues that the ubiquitous technology does not obviate the human need for place, and argues that context not only shapes usability but ideally becomes the subject matter of interaction design and that environmental knowing is a process that technology may serve and not erode.
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