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Beginning Arduino

TLDR
In this paper, the authors present a set of 50 Arduino projects to learn from a complete Arduino beginner to an intermediate Arduino and the confidence to create their own amazing projects with no programming or electronics knowledge required.
Abstract
Want to light up a display? Control a touch screen? Program a robot? The Arduino is a microcontroller board that can help you do all of these things, plus nearly anything you can dream up. Even better, it's inexpensive and, with the help of Beginning Arduino, Second Edition, easy to learn. In Beginning Arduino, Second Edition, you will learn all about the popular Arduino by working your way through a set of 50 cool projects. You'll progress from a complete Arduino beginner to intermediate Arduino and electronic skills and the confidence to create your own amazing projects. You'll also learn about the newest Arduino boards like the Uno and the Leonardo along the way. Absolutely no experience in programming or electronics required! Each project is designed to build upon the knowledge learned in earlier projects and to further your knowledge of Arduino programming and electronics. By the end of the book you will be able to create your own projects confidently and with creativity. You'll learn about: Controlling LEDs Displaying text and graphics on LCD displays Making a line-following robot Using digital pressure sensors Reading and writing data to SD cards Connecting your Arduino to the Internet This book is for electronics enthusiasts who are new to the Arduino as well as artists and hobbyists who want to learnthis very popular platform for physical computing and electronic art. Please note: The print version of this title is black and white; the eBook is full color. The color fritzing diagrams are available in the source code downloads on http://www.apress.com/9781430250166 What youll learn Controlling LEDs Displaying text and graphics on LCD displays Making a line-following robot Using digital pressure sensors Reading and writing data to SD cards Connecting your Arduino to the Internet Who this book is for Electronics enthusiasts who are new to the Arduino as well as artists and hobbyists who want to learnthis very popular platform for physical computing and electronic art. Table of Contents Introduction Light 'Em Up LED Effects Simple Sounders and Sensors Driving a DC Motor Binary Counters LED Displays Liquid Crystal Displays Servos Steppers and Robots Pressure Sensors Touch Screens Temperature Sensors Ultrasonic Rangefinders Reading and Writing to an SD Card Making an RFID Reader Communicating over Ethernet

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Journal ArticleDOI

A systematic literature review on prototyping with Arduino: Applications, challenges, advantages, and limitations

TL;DR: A methodical literature review intended to intensively analyze and compare existing primary studies on prototyping with Arduino was presented, finding about 130 of such studies, all peer-reviewed and published within the last 15 years, including these years (2015–2020).
Proceedings ArticleDOI

Design and development of portable classroom attendance system based on Arduino and fingerprint biometric

TL;DR: This paper introduces a portable fingerprint based biometric attendance system which addresses the weaknesses of the existing paper based attendance method or long time queuing and is encrypted which preserves data integrity.
Proceedings ArticleDOI

Smart aquaponic with monitoring and control system based on iot

TL;DR: One of agricultural cultivation technology development that is worth disseminating is the aquaponic agricultural technique that will be the idea in this writing, which will be well suited to be applied to indoor systems.
Journal ArticleDOI

Open source data logger for low-cost environmental monitoring.

TL;DR: This paper outlines how to move forward with this programme, incorporating real time environmental monitoring into the methodology using low-power and low-cost computing platforms.
Journal ArticleDOI

First exposure to Arduino through peer-coaching

TL;DR: The jeKnowledge academy courses to actively engage Portuguese high-school students in STEM education through hands-on projects based on the low-cost Arduino platform resulted in high degrees of satisfaction for both the student tutors and their tutees.