Book ChapterDOI
Beyond productivity loss in brainstorming groups: The evolution of a question
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In this paper, a cognitive model was developed and tested in three different phases in interactive brainstorming research, each of which answered a new question: why interactive groups perform so much worse than individuals working as nominal groups.Abstract:
Why do interactive brainstorming groups perform so much worse than individuals working as nominal groups? This was the original question, which stimulated three decades of research, as described in this chapter. Three different phases in brainstorming research can be distinguished, each of which answered a new question. In Phase 1, interactive brainstorming groups were compared with nominal groups with respect to the quantity of ideas produced, and production blocking (having to take turns to express ideas) was identified as the major cause of productivity loss. But why did production blocking have such devastating effects on idea generation? To answer this question, a cognitive model was developed and tested in Phase 2. Blocking was shown to lead to cognitive interference. But at the same time, evidence indicated that exchanging ideas could have cognitive stimulation effects. This opened the possibility that with blocking effects removed, exposure to the ideas of others could increase idea quality as well as quantity. Therefore, in Phase 3, research attention shifted to idea quality. It was found that a deep exploration of categories of ideas led to higher idea originality. To assess whether participants were able to identify their best ideas, we added idea selection to idea generation and found that people prefer ideas that are feasible to those that are original. The outcomes of each of these phases have implications for work in other areas, including group performance, human memory, and creativity. These implications, as well as the implications for practice, are discussed.read more
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Journal ArticleDOI
Crowdsourcing New Product Ideas Over Time: An Analysis of Dell's Ideastorm Community
TL;DR: Studying Dell's IdeaStorm community, serial ideators are found to be more likely than consumers with only one idea to generate an idea the organization finds valuable enough to implement, but they are unlikely to repeat their early success once their ideas are implemented.
Journal ArticleDOI
Crowdsourcing New Product Ideas over Time: An Analysis of the Dell IdeaStorm Community
TL;DR: Ramdas et al. as mentioned in this paper found that serial ideators are more likely than consumers with only one idea to generate an idea the organization finds valuable enough to implement, but they are unlikely to repeat their early success once their ideas are implemented.
Journal ArticleDOI
Network dynamics of social influence in the wisdom of crowds
TL;DR: This work presents theoretical predictions and experimental results showing that, in decentralized communication networks, group estimates become reliably more accurate as a result of information exchange and shows that the dynamics of group accuracy change with network structure.
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Creativity in the opportunity identification process and the moderating effect of diversity of information
TL;DR: This paper employ two study designs for a more detailed examination of creativity in the opportunity identification process, and employ a correlational field study to test the hypothesis that divergent thinking affects venture growth through business idea generation.
Journal ArticleDOI
Effects of Leadership Style, Creativity Technique and Personal Initiative on Employee Creativity
Daniel Herrmann,Jörg Felfe +1 more
TL;DR: In this article, the effects of different creativity techniques (provocation technique vs brainwriting) and leadership styles (transformational vs transactional) on both quantitative and qualitative creativity were examined.
References
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Susan G. Cohen,Diane E. Bailey +1 more
TL;DR: In this paper, a heuristic framework illustrating recent trends in the literature depicts team effectiveness as a function of task, group, and organization design factors, environmental factors, internal processes, external processes, and group psychosocial traits.
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TL;DR: An associative interpretation of the process of creative thinking is presented and three ways in which creative solutions may be achieved are indicated—serendipity, similarity, and mediation.
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TL;DR: In this article, a componential framework for conceptualizing creativity is presented, including domain relevant skills, creativity-relevant skills and task motivation as a set of necessary and sufficient components of creativity.
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Handbook of creativity
TL;DR: A history of research on creativity can be found in this paper, where a case study method and evolving systems approach for understanding unique creative people at work is presented. But it is not a comprehensive survey of all the works on creativity.
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