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Proceedings ArticleDOI

Building 3D interactive environments for the children's narrative: a didactic project

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TLDR
The final purpose is the creation and the test of a new authoring tool for building 3d interactive environments inside a narrative context and the current technology implementation and the final interactive application realized.
Abstract
A didactic project based on computer technology and advanced computer graphics combined with an active classroom experience is presented. The final purpose is the creation and the test of a new authoring tool for building 3d interactive environments inside a narrative context.In the paper we will describe our didactic project, the current technology implementation and the final interactive application realized.

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Book

Educational Stages and Interactive Learning: From Kindergarten to Workplace Training

Jiyou Jia
TL;DR: Books interested in the technologies and pedagogical applications of interactive learning will find this book a comprehensive reference for the understanding of notions, theories, techniques, and methods related to the research and development of interactivelearning.
Proceedings ArticleDOI

Interactive Storytelling for Children Education

TL;DR: This project paper presents the experience in setting up and using a technology-based communication methodology for learning, so as to let children discover about drawing, one of the most ancient communication techniques.
Journal Article

Building a 3D interactive walkthrough in a digital storytelling classroom experience

TL;DR: This paper presents a real time 3D walkthrough application based on interactive VR technologies, designed and realized with and for secondary school students in order to raise their awareness about their local heritage, in particular the Medieval Walls of Grosseto, Tuscany.
Journal ArticleDOI

Students" Engagement in Educational Software: A Comparison between Narrative and Traditional Styles

TL;DR: In this article, the authors present a survey study that explores the difference between an educational software based on a narrative style and another based on traditional style in terms of students' engagement.
References
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Journal ArticleDOI

Changing how and what children learn in school with computer-based technologies.

TL;DR: It is concluded that further research is needed to identify the uses that most effectively support learning and the conditions required for successful implementation of these uses.

Report on the Effectiveness of Technology in Schools, 1990-1994.

TL;DR: This paper summarized the educational technology research conducted from 1990 through 1994, based on 133 research reviews and reports on original research projects from both published and unpublished sources, and divided the report into three sections: (1) "Effects of technology on student achievement, self-concept and attitudes about learning", (2) "effects of technology in student self-concept and attitude about learning," and (3) "relationship between teachers and students in the learning environment."
Proceedings ArticleDOI

An authoring tool for interactive digital storytelling

TL;DR: A prototype authoring support tool that is intended to support authors in the design, construction and specification of Digital Interactive Stories for multimedia presentation platforms is reported on.
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