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Design alter egos: constructing and employing fictional characters in collaborative design sessions

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TLDR
The analysis of the results showed that the design alter egos liberated the majority of the students from the fear of straightforwardly exposing themselves, supported and enhanced their introspection, stimulated their creativity and helped to establish an informal and constructive atmosphere throughout the design sessions.
Abstract
The paper presents a novel approach to collaborative design of educational software with students, one that asks the participants for the formation and use of fictional characters -- design alter egos -- as a means towards eliciting requirements and design ideas. In order to evaluate the suggested approach, we conducted 12 collaborative design sessions with the participation of 54 undergraduate university students (aged 19 to 24) for eliciting requirements for the design of an ideal course website. The analysis of the results showed that the design alter egos liberated the majority of the students from the fear of straightforwardly exposing themselves, supported and enhanced their introspection, stimulated their creativity and helped to establish an informal and constructive atmosphere throughout the design sessions. We suggest the use of design alter egos as an engaging and effective supportive technique for co-designing educational software with students.

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Proceedings ArticleDOI

Invisible design: exploring insights and ideas through ambiguous film scenarios

TL;DR: A qualitative analysis of data from a series of workshops where Invisible Designs were discussed is presented, arguing that Invisible Design can help to create a space for critical and creative dialogue during participatory concept development.
Journal ArticleDOI

What if undergraduate students designed their own web learning environment? Exploring students' web 2.0 mentality through participatory design

TL;DR: This paper elaborates on the participatory design of a web learning environment by envisioning a learning platform that meets students' learning particularities and needs, incorporates and exploits their new technological habits, and can be harmoniously situated in their daily routine.
Book ChapterDOI

Using Narrative Research and Portraiture to Inform Design Research

TL;DR: This paper addresses how narrative research and portraiture - methods originating from, and commonly used in social sciences - can be beneficial for HCI and design research communities, and presents guidelines for using these methods for design research.
Book ChapterDOI

Can Elementary Students Co-design the Learning Content of Educational Apps: The We!Design!Fractions Participatory Design Approach

TL;DR: In this article, a collaborative board design game called We!Design!Fractions was developed for designing apps about fractions, which consists of a game board, cards, dice and pawns.
Journal ArticleDOI

Proposing Co-Design of Personas as a Method to Heighten Validity and Engage Users: A Case from Higher Education

TL;DR: By involving empirical users in all parts of the process of persona design, the risk of creating personas that are too stereotypical is minimized, as the participating users enrich the data on which the personas are based with up-to-date and firsthand contextual knowledge.
References
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and Boundary Objects: Amateurs and Professionals in Berkeley's Museum of Vertebrate Zoology, 1907-39

TL;DR: A model of how one group of actors managed this tension between divergent viewpoints was presented, drawing on the work of amateurs, professionals, administrators and others connected to the Museum of Vertebrate Zoology at the University of California, Berkeley, during its early years.
Journal ArticleDOI

Institutional Ecology, `Translations' and Boundary Objects: Amateurs and Professionals in Berkeley's Museum of Vertebrate Zoology, 1907-39:

TL;DR: In this article, the authors present a model of how one group of actors managed the tension between divergent viewpoints and the need for generalizable findings in scientific work, and distinguish four types of boundary objects: repositories, ideal types, coincident boundaries and standardized forms.
Journal ArticleDOI

A very brief measure of the Big-Five personality domains

TL;DR: In this paper, a 10-item measure of the Big-Five personality dimensions is proposed for situations where very short measures are needed, personality is not the primary topic of interest, or researchers can tolerate the somewhat diminished psychometric properties associated with very brief measures.
Book ChapterDOI

The Inmates are Running the Asylum

Alan Cooper
TL;DR: By purposefully designing software-based products to be more human and forgiving, the authors can automatically make them more inclusive, more class- and color-blind, Alan Cooper writes.
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