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Proceedings ArticleDOI

Education 4.0: AI Empowers Smart Blended Learning Process with Biofeedback

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TLDR
In this article, the authors describe the teaching model for education 4.0, that uses elements from different disciplines such as electronic technology, Artificial Intelligence (AI), health, multimodal learning analytics, education, etc.
Abstract
This paper describes the teaching model for Education 4.0, that uses elements from different disciplines such as electronic technology, Artificial Intelligence (AI), health, multimodal learning analytics, education, etc. Smart blended learning process for Education 4.0, implements in each phase AI methods such as user modeling, adaptivity, machine learning, chatbots, and semantic text recognition tools to increase learning success and to reduce the dropout rate in examinations. On the one hand, multimodal data, from online course and wearables, enables further statements about the concrete learning situation, and on the other hand, it increases the students' subjective experience of emotional states, their stress perception, well-being or energy level. This paper reports on experiments where the combination of AI, Internet of Things (IoT) and Biofeedback in a smart blended learning process attempt to consider the characteristics of learners better.

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Fermatean Fuzzy DEMATEL and MMDE Algorithm for Modelling the Barriers of Implementing Education 4.0: Insights from the Philippines

TL;DR: A novel methodological extension of the decision-making trial and evaluation laboratory (DEMATEL) method is introduced following the integration of Fermatean fuzzy sets (FFS), which advance the development of analytical tools under uncertainty that can handle pressing problems such as the EDUC4 implementation.
Journal ArticleDOI

Knowledge Management Model for Smart Campus in Indonesia

Deden Sumirat Hidayat, +1 more
- 10 Jan 2022 - 
TL;DR: In this paper , the authors used a systematic literature review (SLR) technique with PRISMA procedures, an analytical hierarchy process, and expert interviews to identify the components of the KM model for smart campuses.
Journal ArticleDOI

Priority Roles of Stakeholders for Overcoming the Barriers to Implementing Education 4.0: An Integrated Fermatean Fuzzy Entropy-Based CRITIC-CODAS-SORT Approach

TL;DR: This work defines various stakeholder roles (or strategies) to overcome the barriers to implementing Education 4.0 (EDUC4), and suggests the lack of collaboration, apprehensive stakeholders, cybersecurity threats, health issues, and cost as crucial barriers to the HEI.
Proceedings ArticleDOI

Ongoing Challenges of Evaluating Mulsemedia QoE

TL;DR: This paper aims to improve the Quality of Experience (QoE) with these mulsemedia environments by including sensory effects in multimedia, by collecting physiological data from the user when dealing with the system being evaluated.
References
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Journal ArticleDOI

Avoid zoom fatigue, be present and learn

TL;DR: This paper explores plausible reasons why some students report having more difficulty learning online, predominantly in Zoom synchronous classes, and suggests strategies that students can do to optimize their learning.
Proceedings ArticleDOI

Education 4.0 - Artificial Intelligence Assisted Higher Education: Early recognition System with Machine Learning to support Students' Success

TL;DR: An innovative approach to promoting AI in Education 4.0 is presented with an Early Recognition System equipped with real data captured in a blended learning course with a personalized test at the beginning of the semester, an adaptive learning environment based on Auto Tutor by N. A. Crowder theory with adaptive self-assessment feedback.
Proceedings ArticleDOI

Education 4.0 for tall thin engineer in a data driven society

TL;DR: In this paper, the authors present their answers of education regarding the challenges of fourth revolution in Industry and the seven AI-driven didactic methods identified for the University of Future, which is a leading research institution in India.
Proceedings ArticleDOI

EPICSAVE — Enhancing vocational training for paramedics with multi-user virtual reality

TL;DR: A development case that yields novel training tools using multi-user virtual reality (VR) and serious game methodology, and a list of open design and usability issues that shall help to improve future integration of multi- user VR in training facilities.
Proceedings ArticleDOI

Education 4.0 – Jump to Innovation with IoT in Higher Education

TL;DR: A User Experience Questionnaire for the measurement of acceptance of advanced electronic technology in Higher Education is developed and identified as experiment’s results the most important sensors and protocols for Education 4.0.
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