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Book ChapterDOI

Five Theses for Interactive Digital Narrative

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TLDR
The discussion of five crucial aspects - narrative analysis, interoperability between different implementations, sustainability of digital artifacts, author-centered view, and user-focused perspective - starts a conversation on successful methods and future goals in the research field.
Abstract
The field of Interactive Digital Narrative (IDN) can look back at more than 25 years of research. Considerable technical advances exist alongside open questions that still need full attention. With the discussion of five crucial aspects - narrative analysis, interoperability between different implementations, sustainability of digital artifacts, author-centered view, and user-focused perspective - the paper starts a conversation on successful methods and future goals in the research field.

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Citations
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Book ChapterDOI

Open Design Challenges for Interactive Emergent Narrative

TL;DR: A research framework for the design of interactive experiences in the domain of emergent narrative, an application area of computational narrative in which stories emerge bottom-up from the behavior of autonomous characters in a simulated storyworld is introduced.
DissertationDOI

Animated installations for immersive spaces : developing a design process to enhance the experiences of cultural heritage in China, using an exhibit design for the Western Xia Imperial Tombs as a case history

Shenshen Luo
TL;DR: In this article, the authors present a survey of the state of the art in this area: http://www.theguardian.com/science/science-and-technology/
BookDOI

Interactive Storytelling: 8th International Conference on Interactive Digital Storytelling, ICIDS 2015 Proceedings

TL;DR: This volume contains the proceedings of ICIDS 2015, the premier annual venue that gathers researchers, developers, practitioners, and theorists to present and share the latest innovations, insights, and techniques in the expanding field of interactive storytelling and the technologies that support it.
Book ChapterDOI

A Semantic Foundation for Mixed-Initiative Computational Storytelling

TL;DR: GluNet is presented, a flexible, open-source, and generic knowledge-base that seamlessly integrates a variety of lexical databases and facilitates commonsense reasoning and interoperability of narrative generation systems and sharing corpus data between fields of computational narrative.
Book ChapterDOI

The Myth of ‘Universal’ Narrative Models

TL;DR: This paper raises awareness of alternative structures and simultaneously introduces implementable narrative structures with the aim to expand the design space and range of analytical models for IDN.
References
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Book

Cybertext: Perspectives on Ergodic Literature

TL;DR: In this paper, Ricoeur argues that o texto como um todo singular se pode comparar a object, visto de varios lados mas nunca de todos, simultaneamente.

Façade: An Experiment in Building a Fully-Realized Interactive Drama

TL;DR: This research presents a meta-game architecture that automates the very labor-intensive and therefore time-heavy and therefore expensive and expensive process of building and interacting with player avatars in real-time.
Book

Avatars Of Story

TL;DR: The Avatars of Story as mentioned in this paper explores how story can achieve diversity by presenting itself under multiple avatars, and how narrative meaning is affected by the authoring software, such as the Infocom parser, the Storyspace hypertext-producing system, and the programs Flash and Director.
Book

Twisty Little Passages: An Approach to Interactive Fiction

Nick Montfort
TL;DR: The first book-length consideration of interactive fiction from both computational and literary perspectives is the Twisty Little Passages by Montfort as mentioned in this paper, where he examined it from both game and literature perspectives.