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Imaging all Visible Surfaces Or How many Reference Images are needed for Image-Based Modeling?

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TLDR
This work introduces a method to compute a minimal set of camera positions for this purpose, and uses a hierarchical visibility method to preprocess the scene to derive an optimal set of viewpoints.
Abstract
Today many systems exist to generate geometric models of existing scenes and objects. However, no accurate data about surface appearance such as colors and textures is stored in this process. Such data can be captured as a series of images that, collectively, capture all surfaces of the object. This work introduces a method to compute a minimal set of camera positions for this purpose. Taking images from the computed positions can then be used to derive a complete set of surface appearance data. A slightly different application of the presented method is the computation of a minimal set of viewpoints for reference images to be used in image-based rendering methods. First a method to determine an optimal set of viewpoint regions for a given scene is introduced. It uses a hierarchical visibility method to preprocess the scene. Then a technique to find an optimal set of viewpoint regions is presented and the solution is used to derive an optimal set of viewpoints. Results and visualizations of the computed solutions are presented.

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Citations
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Proceedings ArticleDOI

Dynamic shader lamps : painting on movable objects

TL;DR: A real-time system for applying virtual paint and textures to real objects simply by direct physical manipulation of the object and a "paint brush" stylus to create the illusion of material properties.
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Automatic camera placement for image-based modeling

TL;DR: An automatic camera placement method for generating image-based models from scenes with known geometry that first approximately determines the set of surfaces visible from a given viewing area and then selects a small set of appropriate camera positions to sample the scene from.

Visualisation System Based on Image Warping and Delaunay Triangulation of the Space.

TL;DR: A visualisation algorithm based on image warping that divides the space inside the convex hull into tetrahedra and an automatic algorithm for selection of new reference positions to improve the quality and remove “holes”.
References
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Proceedings ArticleDOI

Plenoptic modeling: an image-based rendering system

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Proceedings ArticleDOI

View interpolation for image synthesis

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