Open AccessProceedings Article
Low-Latency Interaction through Choice-Points, Buffering, and Cuts in Tactus
Dean Rubine,Roger B. Dannenberg,Dustin Anderson,Thomas P. Neuendorffer +3 more
- pp 224-233
TLDR
In interactive media presentations where there are a small number of choices, alternative streams can be prefetched to reduce latency, supported by the Tactus system, which manages the computation and synchronization of multimedia data.Abstract:
Multimedia streams usually require prefetching and buffering to ens’ure steady, glitch-fnee dehery to audio and video displays, but buffering ca’uses undesirable latency. This latency may be manifested as startup delays, glitches, dropouts, and loss of synchronization. In interactive media presentations .where there are a small number of choices, alternative streams can be prefetched to reduce latency. This technique is supported by the Tactus system, which manages the computation and synchronization of multimedia data. Tactus offers a systematic approach to prefetching, precomputation, choice points, and synchronous c,uts. Tactus consists of an object-oriented client toolkit for media generation and a synchronization seruer for meread more
Citations
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Proceedings ArticleDOI
Dealing with synchronization and timing variability in the playback of interactive session recordings
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Prefetching techniques for client server object-oriented database systems
TL;DR: This work designed a technique, called OSP, which prefetches pages according to a time constraint established by the duration of a page fetch, and developed a cost model for the benefit of a prefetch and the extra cost of an incorrect prefetch.
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Synchronized structured sound : real-time 3-dimensional audio rendering
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Performance Measurements of the Multimedia Testbed on Real-Time Mach
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Interactive delayed-sharing of computer-supported workspaces via the streaming of re-executable content
TL;DR: This dissertation pioneers the re-execution approach to the record and replay of sessions for supporting computer-supported collaborative work and introduces a novel paradigm for flexible support of asynchronous collaboration that allow users to collaborate by annotating, editing, and refining these delayed-shared workspaces.
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