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Open AccessJournal ArticleDOI

Social Behavior Simulator. Generación y aplicación de un ser humano simulado para el estudio de la interacción social diádica

Carlos González Tardón
- 28 Jun 2008 - 
- Vol. 12, Iss: 38, pp 61-73
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TLDR
The Social Behavior Simulator as mentioned in this paper is a herramienta for analyzing the interaccion social of humans in an encuentro interactivo diadico, where data from a real person interactua with a simulated one.
Abstract
Este articulo presenta el programa Social Behavior Simulator, una herramienta para poder estudiar la interaccion social de las personas en un encuentro interactivo diadico. La peculiaridad de este modelo, respecto a los presentados anteriormente, es que utiliza datos obtenidos de una persona real por medio de una encuesta. Se introduce una posible sistematizacion de la secuencia interactiva, un conjunto de categorias relevantes en una situacion social y un modelo de toma de decisiones probabilistico basado en variables internas y del sexo de la persona con quien interactua el simulador. Los resultados indican que el factor clave en la interaccion con seres simulados es la inmersion y que la inmersion depende de la familiaridad y del interface del programa, principalmente. Es posible que el uso de seres simulados produzca en un futuro cercano una revolucion en los metodos de investigacion en las ciencias humanas por sus ventajas metodologicas, economicas y clinicas que posee, pero es necesaria la cooperacion multidisciplinar para conseguirlo.

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Citations
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Journal ArticleDOI

An Emotional Engine for Behavior Simulators

TL;DR: The first version of the Emotional Engine is described, developed as a component of more complex behavior simulators, to manage the state and behavior of the characters present in a scene while they interact with a human user.

Un compendio conceptual en diálogos computacionales para la educción de requisitos, sus usos y componentes 1 Computational Dialogues for Requirement-Elicitation, Uses and Components: a Conceptual Summary 2 Um compêndio conceitual em diálogos computacionais para a dedução de requisitos, seus usos e componentes 3

TL;DR: In this article, a conceptual summary of computational dialog models, their performance and uses is presented, as well as the context of related and complementary issues in computational dialog modeling and its applications.
References
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Book

Theory of Games and Economic Behavior

TL;DR: Theory of games and economic behavior as mentioned in this paper is the classic work upon which modern-day game theory is based, and it has been widely used to analyze a host of real-world phenomena from arms races to optimal policy choices of presidential candidates, from vaccination policy to major league baseball salary negotiations.
Journal ArticleDOI

ELIZA — a computer program for the study of natural language communication between man and machine

TL;DR: A discussion of some psychological issues relevant to the ELIZA approach as well as of future developments concludes the paper.
Journal ArticleDOI

Decade Review: Observing Marital Interaction

TL;DR: A review of the advances made in the decade of the 1990s in observing marital interaction can be found in this paper, where a mathematical model of interaction using nonlinear difference equations and the development of typologies is presented.
Journal ArticleDOI

The Alternating Prisoner's Dilemma

TL;DR: In this article, the evolutionary outcome for the alternating Prisoner's Dilemma can be quite different from the simultaneous case, and the winner of a simultaneous game is frequently a "win-stay, lose-shift" strategy based on the payoff experienced in the last round, whereas in the alternating game the trend leads towards a "Generous Tit For Tat" strategy.