Proceedings ArticleDOI
The MathSigner: an interactive learning tool for American sign language
Nicoletta Adamo-Villani,John Doublestein,Zachary Martin +2 more
- pp 713-716
TLDR
A new highly interactive program to teach American sign language (ASL) for K-3 mathematics by 3D animation to increase the opportunity for deaf children to learn arithmetic via interactive media and the effectiveness of ASL K-8 mathematics teachers.Abstract:
We present a new highly interactive program to teach American sign language (ASL) for K-3 mathematics by 3D animation. We aim at increasing: (1) the opportunity for deaf children to learn arithmetic via interactive media; (2) the effectiveness of (hearing) parents in teaching arithmetic to their deaf children; (3) the effectiveness of ASL K-8 mathematics teachers. Using state-of-the-art 3D computer animation technology we have created a learning tool to be used for K-8 classroom and home learning, and for closed captioning in interactive media and Internet.read more
Citations
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Proceedings ArticleDOI
An immersive virtual environment for learning sign language mathematics
TL;DR: The application teaches mathematical concepts and ASL (American Sign Language) math terminology through user interaction with fantasy 3D virtual signers and environments to increase mathematical skills of deaf children.
Journal ArticleDOI
A Review on 3D Signing Avatars: Benefits, Uses and Challenges
Kabil Jaballah,Mohamed Jemni +1 more
TL;DR: The authors report the state of the art in signing avatars research and development as well as the purposes for which 3D signing characters are being used and the performance of the available systems regarding the understandability of the generated signed contents.
Proceedings ArticleDOI
Humanoid robots communication with participants using sign language: An interaction based sign language game
TL;DR: An interactive game, which is based on sign language, between a humanoid robot and a human participant is introduced to reinforce the semantic meaning of the signs in a motivating and engaging way and to test the learning performance of the participants.
Dissertation
Computer Vision Methods for Unconstrained Gesture Recognition in the Context of Sign Language Annotation
TL;DR: Cette these porte sur l'etude des methodes de vision par ordinateur pour the reconnaissance de gestes naturels dans le contexte de l'annotation of the Langue des Signes d'LS, si l'on veut etudier cette langue and utiliser des methode d'apprentissage automatique.
Proceedings ArticleDOI
User interface requirements for e-learning program designed for deaf children
TL;DR: In this paper, a set of guidelines for designing e-learning programs for deaf children is presented. But, the children face many difficulties when interacting with interfaces that are not designed for them.
References
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Journal Article
Increasing the Representation of People with Disabilities in Science, Engineering and Mathematics
TL;DR: Brown et al. as mentioned in this paper argue that the time is right to promote the inclusion of disabled people into the science, engineering, and mathematics fields and suggest that students with disabilities can find success in these fields.
Journal ArticleDOI
Sign Language for K-8 Mathematics by 3D Interactive Animation
TL;DR: This program is the first attempt at using interactive 3D animation to improve the mathematical abilities of deaf pupils and has made progress of a nature qualitatively different from previous work.
Proceedings Article
Toward the Effective Animation of American Sign Language
Eric Sedgwick,Karen Alkoby,Mary Jo Davidson,Roymieco Carter,Juliet Christopher,Brock Craft,Jacob D. Furst,Damien Hinkle,Brian Konie,Glenn Lancaster,Steve Luecking,Ashley Morris,John C. McDonald,Noriko Tomuro,Jorge Toro,Rosalee Wolfe +15 more
TL;DR: This paper presents the method for producing natural animations of fingerspelling, a functionally important subset of ASL, and demonstrates that user testing demonstrates that the animations are readily identified by members of the deaf community.
Keyboard encoding of facial expressions
TL;DR: A human-computer communication method which utilizes the user's typing skills to control the facial expression of a computer-generated 3D face based on the realization that the human face is a movable and deformable system with 26 degrees of freedom.