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Journal ArticleDOI

The use of large-group role-play techniques in social work education

Bernard Moss
- 01 Oct 2000 - 
- Vol. 19, Iss: 5, pp 471-483
TLDR
In this paper, a social work student's dilemma of how to link theory to practice is explored and developed by the use of a 'large-group role play' as part of a university-based DipSW program.
Abstract
The social work student's dilemma of how to link theory to practice is explored and developed by the use of a 'large-group role play' as part of a university-based DipSW programme. This project, although challenging to deliver, has met with an enthusiastic response from DipSW students.

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Citations
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Journal ArticleDOI

Simulations and Games: Use and Barriers in Higher Education.

TL;DR: In this article, the authors explored the use of simulations and games in tertiary education and found that the main barrier to teaching with simulations is not associated with perceptions of resource issues, but rather is influenced by views on the suitability of and risk attached to such learning methods.
Journal ArticleDOI

Massively multiplayer online role-playing games: the past, present, and future

TL;DR: The respondents' preferences in the MMORPG genre are determined and outlined, discussing what implications these could have on its future and what new and innovative features are expected by the users from the next generation of MMORPGs.
Journal ArticleDOI

A Critical Appraisal of the Use of Standardized Client Simulations in Social Work Education.

TL;DR: In this article, the authors conducted a critical appraisal of standardized client simulations used in social work education to assess their effectiveness for teaching and for evaluating social work students' competence, and they found that using client simulations is well-received by students.
Journal ArticleDOI

Communication Skills Training for Practice: the Ethical Dilemma for Social Work Education

TL;DR: In this article, the authors examine the disparity between social work as conceived within communication skills training and as practised in traditional social work and argue that social workers seek to understand and categorise individuals primarily through bureaucratic procedures, causing confusion and difficulty for students.
Journal ArticleDOI

Learning to fly in persistent digital worlds: the case of Massively Multiplayer Online Role Playing Games

TL;DR: Research findings indicate that in such multicultural and anonymous environments, many learning processes are evolving that affect both players' understanding of the game's state, and their social interaction and communication skills.
References
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Book

The Presentation of Self in Everyday Life

TL;DR: For instance, in the case of an individual in the presence of others, it can be seen as a form of involuntary expressive behavior as discussed by the authors, where the individual will have to act so that he intentionally or unintentionally expresses himself, and the others will in turn have to be impressed in some way by him.
Book

The reflective practitioner

D. Schoen
TL;DR: In this paper, a reflection cycle and guiding questions are designed to assist licensure candidates in the reflection process and enable them to better understand the process and address the question; "How does this piece of evidence demonstrate my knowledge and skill level in this activity?".
Book

The Myth of Mental Illness

TL;DR: A critical examination of the concept of mental illness is therefore indispensable for understanding the ideas, institutions, and interventions of psychiatrists as discussed by the authors, as well as its application in the treatment of mental disorders.
Book

Making sense of experiential learning : diversity in theory and practice

TL;DR: In this paper, the authors make sense coming to know creating new possibilities for learning empowering and transforming looking forward, making sense of what we know and making sense coming from what we don't know.
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