scispace - formally typeset
Open AccessBook

Timing for Animation

TLDR
This reissue includes 3d environment on april 14th at around the types and Citation needed but skeletal animation usually, at rates above the way of way.
Abstract
Written by two internationally acclaimed animators, this classic text teaches you all you need to know about the art of timing and its importance in the animated film. This reissue includes a new foreword by John Lasseter, executive vice president of Pixar Animation Studios and director of 'Toy Story', 'Toy Story 2', 'A Bug's Life' and 'Monsters Inc.' He sets the wealth of information in this classic text in context with today's world of computer animation, showing how this is a must-have text if you want to succeed as a traditional drawn, or computer animator.Learn all the tips and tricks of the trade from the professionals. How should the drawings be arranged in relation to each other? How many are needed? How much space should be left between one group of drawings and the next? How long should each drawing, or group of drawings, remain on the screen to give the maximum dramatic effect? The art of timing is vital.Highly illustrated throughout, points made in the text are demonstrated with the help of numerous superb drawn examples. 'Timing for Animation' not only offers invaluable help to those who are learning the basis of animation techniques, but is also of great interest to anyone currently working in the field and is a vital source of reference for every animation studio.John Halas, known as the 'father of animation' and formerly of Halas and Batchelor Animation unit, produced over 2000 animations, including the legendary 'Animal Farm' and the award winning 'Dilemma'. He was also the founder and president of the ASIFA and former Chairman of the British Federation of Film Societies.Harold Whitaker is a professional animator and teacher. Many of his former students are now among some of the most outstanding animation artists of today.

read more

Citations
More filters
Proceedings ArticleDOI

Principles of traditional animation applied to 3D computer animation

TL;DR: The basic principles of traditional 2D hand drawn animation and their application to 3D computer animation are described and how these principles evolved is described.
Proceedings ArticleDOI

Turning to the masters: motion capturing cartoons

TL;DR: This paper presents a technique which is used to track the motion from traditionally animated cartoons and retarget it onto 3-D models, 2-D drawings, and photographs and produces an animation with a new look but with the movement of the original cartoon.
Proceedings ArticleDOI

Temporal anti-aliasing in computer generated animation

TL;DR: The desirability of incorporating temporal anti-aliasing, or motion blur, into computer generated animation is discussed and two algorithms for achieving this effect are described.
Journal ArticleDOI

Rig-space physics

TL;DR: A method that brings the benefits of physics-based simulations to traditional animation pipelines, and a method that transforms stiffness values defined on rig parameters to a non-homogeneous distribution of material parameters for the underlying FEM model.
Proceedings ArticleDOI

Computer aided inbetweening

TL;DR: An algorithm for computer aided inbetweening and its integration in a pen-based graphical user interface are presented, applicable to animations in a style similar to paper cut out, in which the drawings on the cut-out pieces are inbetweened.