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Tree animation simulation method based on simplification modal analytical method

TLDR
In this article, a tree animation simulation method based on a simplification modal analytical method is proposed, where modal analysis is carried out on independent leaves and leaf stalks but not on a whole tree, then a dynamical model of the broad leaves is combined, and a new dynamic model of a tree is set up through matrix transformation according to the hierarchical structure of the tree.
Abstract
The invention relates to a tree animation simulation method based on a simplification modal analytical method. According to the simulation method, modal analysis is carried out on independent leaves and leaf stalks but not on a whole tree, then a dynamical model of the broad leaves is combined, and a new dynamical model of the tree is set up through matrix transformation according to the hierarchical structure of the tree. The method comprises the specific steps: a dynamical model of a three-dimensional bending cantilever beam is set up, dynamical equations of the bending beam are respectively expressed as a time domain equation and a space domain equation by adopting a variable separation method, an air dynamical model is set up to determine the sum of the external force applied on branches, the dynamical model of the leaves is set up to solve the sum of the external force applied on blades, and a tree model and the dynamical model of the whole tree are set up. The tree animation simulation method can be used for developing three-dimensional tree animation simulation engines, serves as a support for development of virtual reality, game and three-dimensional animation core technologies, and has the important application prospect.

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References
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Patent

Tree leaf modeling method based on point cloud data

TL;DR: In this article, a tree leaf modeling method based on point cloud data was proposed, which comprises the following steps of preprocessing, namely denoising, smoothing, and the like, the tree leaf point clouds data acquired by a three-dimensional laser scanner; then extracting boundary points and vein points of the point clouds; constructing a grid model of tree leaves by using Delaunary triangular gridding, and drawing a vivid tree leaf model by a texture mapping method; and finally selecting the vein points as control points, and generating the tree leaves of different forms by a La
Journal ArticleDOI

Realistic animation of interactive trees

TL;DR: A mathematical model for animating trees realistically by taking into account the influence of natural frequencies and damping ratios is presented, which allows users to interactively manipulate trees.
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Efficient vegetation cartoon

Wang Shuang
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