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How do I change the time on my DAYZ server? 

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Open accessProceedings ArticleDOI
Palden Lama, Xiaobo Zhou 
17 Aug 2010
63 Citations
It is robust to workload variation, change in delay target and server switching delays.
We highlight how dual-stack servers can be utilized to reduce server-to-server latencies by up to 50 ms. Our results indicate that significant daily oscillations in end-to-end RTTs of server-to-server paths is not the norm, but does occur, and, in most cases, contributes about a 20 ms increase in server-to-server path latencies.
Implementing client/server networks illuminates three themes that contribute to the dual objective/subjective nature of time at MSU: (1) client/ server computing is a complex web of technologies and involves people who are struggling to reach a stable, productive state; (2) the development of a client/server project is a discontinuous process; and (3) because of the number of stakeholders involved in the implementation of client/server systems, there are “temporal asymmetries” — that is, differences in how these people themselves perceive and experience time.
Proceedings ArticleDOI
Marcus Carter, Martin Gibbs, Greg Wadley 
30 Sep 2013
21 Citations
On the basis of our research data, we find that the increased consequentiality of death in DayZ principally affects the game experience by intensifying social interactions, raising a player's perceived level of investment and invoking moral dilemmas.
When a player is killed in DayZ, they lose their character with all its advancement, often equivalent to weeks of play, which can be an enormously frustrating and demoralising experience.
The service time distribution may depend on the buuer being served and the server providing the service.
DayZ is one notable exception, where negative experiences are central to its design.
Proceedings ArticleDOI
Tarek Abdelzaher, Chenyang Lu 
12 Dec 2000
106 Citations
We demonstrate that a general Web server may be modeled as a linear time-varying system, describe the equivalents of sensors and actuators in that system, formulate a simple feedback loop, describe how it can leverage on real-time scheduling theory to achieve timing guarantees, and evaluate the efficacy of the scheme on an experimental testbed using a real Web server (Apache), which is the most popular Internet server today.
The random service time of a job may depend on both its class and the server providing the service.
Open accessProceedings ArticleDOI
Darryl Veitch, Satish Babu, Attila Pásztor 
25 Oct 2004
122 Citations
We show how to define a TSC based clock which is also accurate with respect to <i>absolute</i> time.