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Hi-Plex represents a powerful new approach for screening panels of genomic target regions.
and prevalidated high-plex panels of affinity markers (antibodies and in situ RNA probes) and has the potential to bring the full power of high-plex molecular profiling to spatially resolved studies.
Results suggested that motivating PLEX experiences resulted in a better tailored prototype.
This can problematize the usage of PLEX as a general tool for experience-based game design.
We develop new solutions for the single-server i. e., non-interactive and multiple-server settings that use significantly different techniques.

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Why is using a survey the most effective way to do primary quantitative research for a gaming business?
4 answers
Using a survey is the most effective way to conduct primary quantitative research for a gaming business due to several reasons. Surveys are crucial for collecting self-reported data, which forms the foundation of measuring marketing campaign success. They help in engaging respondents, reducing drop-off rates, increasing response quality, and improving subjective enjoyment, ultimately enhancing data quality. Surveys can be designed to incentivize user participation, ensuring accurate and complete responses through research games. Additionally, survey questionnaires are extensively examined for data collection in business research, focusing on design, structure, response strategies, and improvement methods. Surveys provide a structured approach to gather quantitative results and test influencing factors effectively, making them a valuable tool for gaming businesses.
What are AI-based games?
5 answers
AI-based games refer to video games that incorporate Artificial Intelligence (AI) technologies to enhance gameplay. These games utilize AI algorithms to control non-playable characters (NPCs) or to make decisions within the game environment. AI in games allows for more dynamic and challenging gameplay experiences by enabling NPCs to exhibit human-like behaviors and adapt to different situations. Game developers are increasingly using AI to create more sophisticated and engaging gaming experiences, with AI algorithms being developed to play games better or design better games. AI-based games serve as ideal test-beds for AI research, providing platforms for exploring and comparing AI ideas and techniques. The integration of AI in games not only enhances player experience but also contributes to the advancement of AI technology in various real-world applications.
How long Does a Design Product Take for an artist?
5 answers
The duration of a product design process can vary depending on several factors. Typically, a short product development cycle is crucial for quickly delivering new products to the market. However, insufficient idea generation and creativity management during the initial phases of product development can lead to failure. In the psychology of creativity, it is highlighted that creative work involves extensive processes from idea generation to final product development. Integrating design entrepreneurship training in product design education can also impact the time taken for product development, empowering students to work efficiently in the changing marketplace. Utilizing a product design apparatus with 3D CAD-based model data can expedite the design process, enabling the creation of products that align closely with customer preferences in a shorter timeframe.
What is the definition of game design in educational games?
10 answers
The definition of game design in educational games encompasses a multifaceted process aimed at creating engaging, interactive experiences that facilitate learning through play. This process involves the integration of educational content with game mechanics in a way that not only entertains but also achieves specific learning outcomes. Holbert and Wilensky highlight the importance of designing games as objects-to-think-with, emphasizing the need for games that engage players in exploration and experimentation with personally interesting phenomena. Tahir and Wang address the complexity of educational game design, pointing out the necessity of balancing multiple aspects within a heterogeneous team to ensure the game's educational and entertainment value. Goli et al. further elaborate on this by introducing an educational tool that supports serious open-ended games, allowing students to challenge their knowledge and experiences in a supportive environment. Fernández-Gavira et al. demonstrate the application of technology in educational game design, specifically for accommodating diverse learning needs, such as those of hearing-impaired students. Fitriana and Chandrawati discuss the importance of visual design in making educational content accessible and engaging for children. Zarraonandia et al. introduce a conceptual model to simplify the educational game design process, emphasizing the need for tools that facilitate the creation of engaging and educationally effective games. Denham's work underscores the challenge of ensuring that learning occurs as a result of gameplay, necessitating a focus on intrinsic integration of educational content within game mechanics. Mattar and Nesteriuk propose incorporating learning theories and gamification strategies into educational game design to enhance motivation and engagement. Mercer et al. present a novel approach to educational game design that involves students in the full life cycle of game creation, promoting a deeper understanding of the subject matter. Lastly, Yusoff et al. review the impact of educational games on learning outcomes, highlighting their role as effective interaction design tools for enhancing cognition, emotion, and social skills. In summary, the definition of game design in educational games is a comprehensive process that integrates educational objectives with engaging gameplay, leveraging technology, visual design, and pedagogical theories to create immersive learning experiences that are both informative and enjoyable.
What is the definition of game narratives in?
10 answers
Game narratives can be broadly defined as the storytelling elements and structures within games that provide context, motivate players, and drive the action forward. These narratives can range from simple plots to complex storylines that are integral to the gaming experience, often shaping the player's journey and interaction with the game world. The incorporation of game elements into personality assessments, as explored by Harman and Brown, demonstrates an innovative application of game narratives, where players' choices in a narrative text-based fantasy game are used to measure personality factors, highlighting the narrative's role in engaging and motivating players. Lu discusses the potential of narratives in exergames to enhance engagement, motivation, and behavioral outcomes, indicating the broad applicability of game narratives beyond traditional gaming contexts. Riedl's work on Game AI and Interactive Narrative emphasizes the use of AI to create dynamic and responsive stories within games, showcasing the technological advancements that enable more immersive and player-centric narratives. Hitchens and Drachen argue for a nuanced understanding of narrative within games, suggesting that narrative in gaming is experienced individually by players and must incorporate game play dynamics. The research on the narrative structure of gamebooks by Context_5 further expands the definition of game narratives to include hypertext fiction, where nonlinearity, interactivity, and reader participation are key features. Cragoe's essay on narrative gaming and its cultural significance illustrates how game narratives serve as a modern medium for storytelling, connecting players to broader cultural and historical narratives. Belletto's exploration of the "game theory narrative" during the Cold War era exemplifies how game narratives can also reflect and influence societal narratives and perceptions. The role of narratives in health interventions and educational settings, as discussed by Zhou et al. and Adams et al., respectively, further underscores the versatility and impact of game narratives in facilitating learning, behavior change, and engagement. Collectively, these contexts illustrate the multifaceted nature of game narratives, encompassing storytelling, player engagement, cultural expression, and educational applications.
What is the definition of game narratives in serious games?
10 answers
Game narratives in serious games are defined as the structured and purposeful storytelling elements that are integrated into the gameplay to enhance the educational or therapeutic objectives of the game. These narratives are not merely for entertainment but are carefully designed to engage players on a deeper emotional level, facilitating a more meaningful interaction with the game's content and objectives. According to Tseng and Thiele, game narratives in serious games involve multimodal discourse methods that bridge the analysis of actions and empathy-related perspective-taking, highlighting the potential of interactive narratives to achieve empathetic impacts while addressing serious issues. Buijs-Spanjers et al. emphasize the importance of narratives in enhancing students' attitudes and learning experiences, particularly through the inclusion of patient and nurse perspectives, interactivity, and realistic care options. Alexiou et al. find that narrative and aesthetics in serious games positively influence perceived learning by facilitating a state of psychological flow, demonstrating the critical role of storytelling elements in the learning process. Furthermore, narratives in serious games are shown to incorporate pedagogical content and interventions, requiring a multidisciplinary development team to ensure that educational strategies are effectively integrated into the storytelling. Zhou et al. highlight the effectiveness of narrative game-based interventions in changing health-related behaviors and psychological determinants, underscoring the power of narratives to engage users and promote behavioral change. Malegiannaki et al. discuss the use of narratives to communicate cultural content, enhancing engagement and motivation towards learning. Lu points out the potential of narratives to increase engagement, motivation, and behavioral outcomes in exergames, despite the challenges in integrating narratives with gameplay. Riedl and Cragoe further elaborate on the roles of narratives in games, from creating context and motivating players to preserving culture and fostering community and identity. Collectively, these perspectives underscore the multifaceted role of game narratives in serious games, from enhancing learning and empathy to promoting cultural engagement and behavioral change.
What is serious Game Mechanics?
10 answers
Serious Game Mechanics (SGMs) are the foundational elements that define the structure, rules, objectives, and interactive components of serious games, distinguishing them from traditional video games by their purposeful design aimed at achieving specific, non-entertainment objectives such as education, training, health improvement, or social change. These mechanics are meticulously crafted to balance educational content and gameplay in a way that engages players while achieving the desired learning outcomes or behavioral changes. SGMs are often designed around the concept of translating learning goals or practices into gameplay elements that serve an instructional purpose alongside entertainment, ensuring that players not only enjoy the game but also absorb the intended knowledge or skills. This translation is crucial for the effectiveness of serious games in educational settings, where engagement and retention are key to learning success. For instance, in the context of sustainability, SGMs have been shown to significantly increase knowledge, value-in-behavior, and sustainable behavioral intentions, with reward-based mechanics like badges and trophies influencing these outcomes. In therapeutic settings, SGMs are utilized to combine utility with the engaging aspects of video games to support the treatment of psychiatric pathologies, demonstrating the versatility of serious games across different fields. Moreover, SGMs are employed in the development of autonomous behaviors in virtual environments, simulating real-world scenarios for training and prediction purposes, thereby highlighting their application in preparing individuals for natural phenomena and emergencies. SGMs also play a crucial role in professional development and workplace training, where gamification techniques are applied to enhance recruitment, retention, and performance by leveraging the motivational aspects of gaming. Furthermore, in the realm of software engineering education, SGMs are instrumental in teaching Agile Methods, providing a practical and engaging way to experience and understand complex concepts. In healthcare, specifically for stroke rehabilitation, SGMs are designed to assess and train motor functions through stages that mimic clinical assessments, demonstrating their potential in providing effective, engaging, and scalable solutions for long-term care. This multifaceted application across various domains underscores the critical role of SGMs in achieving serious games' objectives, making them a powerful tool for education, training, and beyond.
What are the factors that hinder the integration of theory and practical when teach quantities in civil technology?
5 answers
The integration of theory and practical aspects when teaching quantities in civil technology faces several challenges. Factors hindering this integration include a shortage of technical curriculum advisors to support teachers in implementing revised curricula, difficulties in connecting with industries and acquiring sufficient training tools, inadequate practical hands-on skills due to non-availability of materials and training facilities for teachers, and practical problems such as seasonal factors affecting the construction process and insufficient funds for training equipment. These obstacles impede the effective blending of theoretical knowledge with practical application in civil technology education, impacting the quality of instruction and the preparedness of learners for real-world scenarios.
How does cutting classes affect academic performance in the short term?
5 answers
Short-term school closures, such as those caused by wildfires, can have varying impacts on academic performance. Class-size reduction positively influences students' performance, especially in elementary schools. Taking breaks from school for different semesters can significantly affect academic success. Video game popularity can lead to increased gaming time and decreased class attendance, particularly affecting college students and those with lower incomes. Performance-based pay can influence employees' efforts, with intrinsic motivation playing a role in creative outputs and potential motivation crowding out under certain wage conditions. Overall, cutting classes, whether due to closures, breaks, or leisure activities like gaming, can impact academic performance in the short term, highlighting the importance of consistent attendance and conducive learning environments.
What are the problems of video games??
4 answers
The problems associated with video games encompass various aspects. Studies highlight issues such as the influence of video games on young adults' daily activities, behavior, and thinking, emphasizing the importance of setting limitations and boundaries. Game developers face challenges in management, production, technical aspects, game design, team dynamics, and marketing, with a notable increase in marketing-related problems over the years. Additionally, video games have been scrutinized for their impact on children's cognitive and affective processes, questioning whether they create a real identity or foster false consciousness. Concerns also arise regarding problematic video gaming among children and adolescents, with insufficient uniform diagnostic criteria and a limited understanding of risk factors. These diverse problems underscore the need for continuous research and awareness in the video game industry.
Outline four problems that faced the industry?
5 answers
The pharmaceutical industry, video game industry, fertilizer industry, and gems and jewellery industry face various challenges. The pharmaceutical sector grapples with declining new drug approvals, generic drug competition, regulatory pressures, and sluggish market growth. Game developers encounter management, production, business, team, and marketing problems, with a shift towards more business-related issues over time. The fertilizer industry struggles with increasing production in developing countries and addressing industry challenges. In contrast, the gems and jewellery industry faces declining exports due to rising raw material costs, reduced demand, and market slowdowns, necessitating solutions to overcome these hurdles. These industries each confront unique obstacles that require strategic solutions for long-term viability and success.