A
Adrian Moore
Researcher at Ulster University
Publications - 41
Citations - 598
Adrian Moore is an academic researcher from Ulster University. The author has contributed to research in topics: Computer science & Service (business). The author has an hindex of 8, co-authored 29 publications receiving 481 citations.
Papers
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Journal ArticleDOI
5G Communication: An Overview of Vehicle-to-Everything, Drones, and Healthcare Use-Cases
Hanif Ullah,Nithya Gopalakrishnan Nair,Adrian Moore,Chris D. Nugent,Paul Muschamp,Maria Cuevas +5 more
TL;DR: This paper investigates the potential beneficiaries of 5G and identifies the use-cases, where 5G can make an impact, and explores and highlights the problems and deficiencies of current cellular technologies with respect to these use- cases and how 5G will overcome those deficiencies.
Proceedings Article
Player-Centred Game Design: Player Modelling and Adaptive Digital Games
Darryl Charles,Mdj McNeill,Moira McAlister,Michaela Black,Adrian Moore,Karl S. Stringer,J Kuecklich,Aphra Kerr +7 more
TL;DR: It is argued that player modelling and adaptive technologies may be used alongside existing approaches to facilitate improved player-centred game design in order to provide a more appropriate level of challenge, smooth the learning curve, and enhance the gameplay experience for individual players regardless of gender, age and experience.
Journal ArticleDOI
Cache performance models for quality of service compliance in storage clouds
Ernest Sithole,Aaron McConnell,Sally McClean,Gerard Parr,Bryan Scotney,Adrian Moore,Dave Bustard +6 more
TL;DR: Analytical models for characterising cache performance trends at storage cache nodes are presented and have potential for guiding efficient resource allocations during initial deployments of the storage cloud infrastructure and timely interventions during operation in order to achieve scalable and resilient service delivery.
Proceedings ArticleDOI
An Investigation of Gamification Typologies for Enhancing Learner Motivation
TL;DR: A new gamified learning system called Reflex is presented which builds on the previous research, placing greater emphasis on variation in learner motivation and associated behaviour, having a particular focus on gamification typologies.
Proceedings ArticleDOI
TCP's protocol radius: the distance where timers prevent communication
TL;DR: This work examines how the design of the Transmission Control Protocol implicitly presumes a limited range of path delays and distances between communicating endpoints and assesses the suitability of TCP for long-delay communication, including for deep-space links.