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Michaela Black

Researcher at Ulster University

Publications -  53
Citations -  1366

Michaela Black is an academic researcher from Ulster University. The author has contributed to research in topics: Concept drift & Game mechanics. The author has an hindex of 15, co-authored 51 publications receiving 1257 citations. Previous affiliations of Michaela Black include Intel.

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Journal ArticleDOI

Toward an understanding of flow in video games

TL;DR: This article proposes a practical, integrated approach for analysis of the mechanics and aesthetics of game-play, which helps develop deeper insights into the capacity for flow within games, and begins by framing the relationship between player and game within Cowley's user-system-experience model, and expands this into an information systems framework.
Proceedings Article

Player-Centred Game Design: Player Modelling and Adaptive Digital Games

TL;DR: It is argued that player modelling and adaptive technologies may be used alongside existing approaches to facilitate improved player-centred game design in order to provide a more appropriate level of challenge, smooth the learning curve, and enhance the gameplay experience for individual players regardless of gender, age and experience.
Journal ArticleDOI

Game-based feedback for educational multi-user virtual environments

TL;DR: It is argued that virtual worlds are particularly suitable for this form of Game-Based Feedback and can further enhance a student's understanding of their educational standing.
Proceedings Article

Dynamic Player Modelling: A Framework for Player-Centered Digital Games

TL;DR: This paper outlines a framework for creating playercentred digital games and outlines a proposal for dealing with two of the more recent issues: that of monitoring the effectiveness of game adaptation on the basis of player intention and/or frustration, and dealing with dynamic player profiles.
Journal ArticleDOI

Machine learning in digital games: a survey

TL;DR: A survey of the current state of academic machine learning research for digital game environments, with respect to the use of techniques from neural networks, evolutionary computation and reinforcement learning for game agent control is provided.