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Alexander Marquardt

Researcher at Bonn-Rhein-Sieg University of Applied Sciences

Publications -  22
Citations -  2289

Alexander Marquardt is an academic researcher from Bonn-Rhein-Sieg University of Applied Sciences. The author has contributed to research in topics: Sensory cue & Field-programmable gate array. The author has an hindex of 10, co-authored 22 publications receiving 2146 citations. Previous affiliations of Alexander Marquardt include Altera & University of Toronto.

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Architecture and CAD for Deep-Submicron FPGAS

TL;DR: From the Publisher: Architecture and CAD for Deep-Submicron FPGAs addresses several key issues in the design of high-performance FPGA architectures and CAD tools, with particular emphasis on issues that are important for FPG as implemented in deep-submicron processes.
Proceedings ArticleDOI

Using cluster-based logic blocks and timing-driven packing to improve FPGA speed and density

TL;DR: This paper opened up an entirely new research area, setting the framework for numerous packing algorithms that have become a fundamental part of any FPGA CAD flow.
Proceedings ArticleDOI

Timing-driven placement for FPGAs

TL;DR: A new Simulated Annealing-based timing-driven placement algorithm for FPGAs is introduced that employs a novel method of determining source-sink connection delays during placement and introduces a new cost function that trades off between wire-use and critical path delay, resulting in significant reductions incritical path delay without significant increases in wire- use.
Journal ArticleDOI

Speed and area tradeoffs in cluster-based FPGA architectures

TL;DR: Empirically evaluated FPGA architectures with logic clusters ranging in size from 1 to 20 are evaluated, and it is shown that compared to architectures with size 1 clusters, architecture with size 8 clusters have 23% less delay and require 14% less area.
Proceedings ArticleDOI

On Your Feet!: Enhancing Vection in Leaning-Based Interfaces through Multisensory Stimuli

TL;DR: It is shown that adding walking related auditory cues, visual cues, and vibrotactile cues could all enhance participants' sensation of self-motion (vection) and involement/presence in applications such as virtual reality, gaming, and tele-presence.