A
Angeline Khoo
Researcher at National Institute of Education
Publications - 42
Citations - 3685
Angeline Khoo is an academic researcher from National Institute of Education. The author has contributed to research in topics: Prosocial behavior & Poison control. The author has an hindex of 20, co-authored 41 publications receiving 3142 citations. Previous affiliations of Angeline Khoo include Nanyang Technological University.
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Journal ArticleDOI
Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study
Douglas A. Gentile,Hyekyung Choo,Albert K. Liau,Timothy Sim,Dongdong Li,Daniel Fung,Angeline Khoo +6 more
TL;DR: This study adds important information to the discussion about whether video game “addiction” is similar to other addictive behaviors, demonstrating that it can last for years and is not solely a symptom of comorbid disorders.
Journal ArticleDOI
The Effects of Prosocial Video Games on Prosocial Behaviors: International Evidence From Correlational, Longitudinal, and Experimental Studies:
Douglas A. Gentile,Craig A. Anderson,Shintaro Yukawa,Nobuko Ihori,Muniba Saleem,Lim Kam Ming,Akiko Shibuya,Albert K. Liau,Angeline Khoo,Brad J. Bushman,L. Rowell Huesmann,Akira Sakamoto +11 more
TL;DR: Similar results across different methodologies, ages, and cultures provide robust evidence of a prosocial game content effect, and they provide support for the General Learning Model.
Journal ArticleDOI
Video Game Playing, Attention Problems, and Impulsiveness: Evidence of Bidirectional Causality
TL;DR: In this article, the authors examined video game playing as it relates to attention problems and impulsiveness in a sample of 3,034 children and adolescents from Singapore measured over 3 years.
Journal Article
Pathological Video-Gaming among Singaporean Youth
TL;DR: The prevalence rate of pathological video-gaming among Singaporean youth is comparable with that from other countries studied thus far, and gender differences are also consistent with the findings of prior research.
Journal ArticleDOI
Long-Term Relations Among Prosocial-Media Use, Empathy, and Prosocial Behavior
Sara Prot,Douglas A. Gentile,Craig A. Anderson,Kanae Suzuki,Edward L. Swing,Kam Ming Lim,Yukiko Horiuchi,Margareta Jelić,Barbara Krahé,Wei Liuqing,Albert K. Liau,Angeline Khoo,Poesis Diana Petrescu,Akira Sakamoto,Sachi Tajima,Roxana Andreea Toma,Wayne Warburton,Xuemin Zhang,Ben C. P. Lam +18 more
TL;DR: Latent-growth-curve modeling for the 2-year period revealed that change in video-game use significantly affected change in helping, and that this relationship was mediated by change in empathy.