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Akira Sakamoto
Researcher at Ochanomizu University
Publications - 62
Citations - 3304
Akira Sakamoto is an academic researcher from Ochanomizu University. The author has contributed to research in topics: Video game & Prosocial behavior. The author has an hindex of 14, co-authored 60 publications receiving 2950 citations.
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Journal ArticleDOI
Violent Video Game Effects on Aggression, Empathy, and Prosocial Behavior in Eastern and Western Countries: A Meta-Analytic Review.
Craig A. Anderson,Akiko Shibuya,Nobuko Ihori,Edward L. Swing,Brad J. Bushman,Akira Sakamoto,Hannah R. Rothstein,Muniba Saleem +7 more
TL;DR: The evidence strongly suggests that exposure to violent video games is a causal risk factor for increased aggressive behavior, aggressive cognition, and aggressive affect and for decreased empathy and prosocial behavior.
Journal ArticleDOI
The Effects of Prosocial Video Games on Prosocial Behaviors: International Evidence From Correlational, Longitudinal, and Experimental Studies:
Douglas A. Gentile,Craig A. Anderson,Shintaro Yukawa,Nobuko Ihori,Muniba Saleem,Lim Kam Ming,Akiko Shibuya,Albert K. Liau,Angeline Khoo,Brad J. Bushman,L. Rowell Huesmann,Akira Sakamoto +11 more
TL;DR: Similar results across different methodologies, ages, and cultures provide robust evidence of a prosocial game content effect, and they provide support for the General Learning Model.
Journal ArticleDOI
Longitudinal effects of violent video games on aggression in Japan and the United States.
Craig A. Anderson,Akira Sakamoto,Douglas A. Gentile,Douglas A. Gentile,Nobuko Ihori,Akiko Shibuya,Shintaro Yukawa,Mayumi Naito,Kumiko Kobayashi +8 more
TL;DR: These longitudinal results confirm earlier experimental and cross-sectional studies that had suggested that playing violent video games is a significant risk factor for later physically aggressive behavior and that this violent video game effect on youth generalizes across very different cultures.
Journal ArticleDOI
Long-Term Relations Among Prosocial-Media Use, Empathy, and Prosocial Behavior
Sara Prot,Douglas A. Gentile,Craig A. Anderson,Kanae Suzuki,Edward L. Swing,Kam Ming Lim,Yukiko Horiuchi,Margareta Jelić,Barbara Krahé,Wei Liuqing,Albert K. Liau,Angeline Khoo,Poesis Diana Petrescu,Akira Sakamoto,Sachi Tajima,Roxana Andreea Toma,Wayne Warburton,Xuemin Zhang,Ben C. P. Lam +18 more
TL;DR: Latent-growth-curve modeling for the 2-year period revealed that change in video-game use significantly affected change in helping, and that this relationship was mediated by change in empathy.
Journal ArticleDOI
Cross-Cultural Differences in Cyberbullying Behavior: A Short-Term Longitudinal Study
Christopher P. Barlett,Douglas A. Gentile,Craig A. Anderson,Kanae Suzuki,Akira Sakamoto,Ayuchi Yamaoka,Rui Katsura +6 more
TL;DR: In this paper, the authors tested the relation between culture and cyberbullying using a short-term longitudinal research design and found higher levels of cyber-bullying change for the U.S. sample compared with the Japanese sample.