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Ben Cowley

Researcher at Aalto University

Publications -  9
Citations -  877

Ben Cowley is an academic researcher from Aalto University. The author has contributed to research in topics: Game mechanics & Game design. The author has an hindex of 8, co-authored 9 publications receiving 788 citations. Previous affiliations of Ben Cowley include University of Helsinki & Ulster University.

Papers
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Journal ArticleDOI

Toward an understanding of flow in video games

TL;DR: This article proposes a practical, integrated approach for analysis of the mechanics and aesthetics of game-play, which helps develop deeper insights into the capacity for flow within games, and begins by framing the relationship between player and game within Cowley's user-system-experience model, and expands this into an information systems framework.
Journal ArticleDOI

A review of the use of psychophysiological methods in game research

TL;DR: This article reviews the psychophysiological method in game research, and presents the most useful measures: electromyography (EMG), electrodermal activity (EDA), electroencephalography (EEG) and cardiac measures.
Journal ArticleDOI

Learning principles and interaction design for 'Green My Place': A massively multiplayer serious game

TL;DR: A novel alternative approach, focussed on embedding smaller game elements into a comprehensive framework, which provides stronger motive for play and thus greater chance of effect, is described.
Journal ArticleDOI

Cardiovascular physiology predicts learning effects in a serious game activity

TL;DR: Results indicate that increased working-memory related mental workload in support of on-task attention aids learning at these levels, and the Heart Rate Variability and interaction between HRV and electromyography of Orbicularis Oculi significantly predicted the learning results at certain levels of difficulty.
Book ChapterDOI

User-system-experience model for user centered design in computer games

TL;DR: A model of User, System and Experience (USE) is described in which the primary construct for evaluation of a player’s experience will be the Experience Fluctuation Model (EFM), taken from Flow theory.