B
Ben Cowley
Researcher at Aalto University
Publications - 9
Citations - 877
Ben Cowley is an academic researcher from Aalto University. The author has contributed to research in topics: Game mechanics & Game design. The author has an hindex of 8, co-authored 9 publications receiving 788 citations. Previous affiliations of Ben Cowley include University of Helsinki & Ulster University.
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Journal ArticleDOI
Toward an understanding of flow in video games
TL;DR: This article proposes a practical, integrated approach for analysis of the mechanics and aesthetics of game-play, which helps develop deeper insights into the capacity for flow within games, and begins by framing the relationship between player and game within Cowley's user-system-experience model, and expands this into an information systems framework.
Journal ArticleDOI
A review of the use of psychophysiological methods in game research
J. Matias Kivikangas,Guillaume Chanel,Ben Cowley,Inger Ekman,Mikko Salminen,Simo Järvelä,Niklas Ravaja,Niklas Ravaja +7 more
TL;DR: This article reviews the psychophysiological method in game research, and presents the most useful measures: electromyography (EMG), electrodermal activity (EDA), electroencephalography (EEG) and cardiac measures.
Journal ArticleDOI
Learning principles and interaction design for 'Green My Place': A massively multiplayer serious game
TL;DR: A novel alternative approach, focussed on embedding smaller game elements into a comprehensive framework, which provides stronger motive for play and thus greater chance of effect, is described.
Journal ArticleDOI
Cardiovascular physiology predicts learning effects in a serious game activity
TL;DR: Results indicate that increased working-memory related mental workload in support of on-task attention aids learning at these levels, and the Heart Rate Variability and interaction between HRV and electromyography of Orbicularis Oculi significantly predicted the learning results at certain levels of difficulty.
Book ChapterDOI
User-system-experience model for user centered design in computer games
TL;DR: A model of User, System and Experience (USE) is described in which the primary construct for evaluation of a player’s experience will be the Experience Fluctuation Model (EFM), taken from Flow theory.