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Björn Hartmann

Researcher at University of California, Berkeley

Publications -  118
Citations -  9005

Björn Hartmann is an academic researcher from University of California, Berkeley. The author has contributed to research in topics: User interface & Crowdsourcing. The author has an hindex of 47, co-authored 114 publications receiving 8114 citations. Previous affiliations of Björn Hartmann include Microsoft & Stanford University.

Papers
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Proceedings ArticleDOI

Collaboratively crowdsourcing workflows with turkomatic

TL;DR: It is argued that Turkomatic's collaborative approach can be more successful than the conventional workflow design process and implications for the design of collaborative crowd planning systems are discussed.
Proceedings ArticleDOI

What would other programmers do: suggesting solutions to error messages

TL;DR: HelpMeOut, a social recommender system that aids the debugging of error messages by suggesting solutions that peers have applied in the past is introduced, which can suggest useful fixes for 47% of errors after 39 person-hours of programming in an instrumented environment.
Journal Article

Implementing Expressive Gesture Synthesis for Embodied Conversational Agents

TL;DR: In this article, a computational model of gesture quality is presented to characterize bodily expressivity with a small set of dimensions derived from a review of psychology literature, and a detailed description of the implementation of these dimensions in animation system, including gesture modeling language is provided.
Proceedings ArticleDOI

Learning syntactic program transformations from examples

TL;DR: Refazer as mentioned in this paper is a technique for automatically learning program transformations from examples of code edits performed by developers to fix incorrect programming assignment submissions, which can be used as input-output examples to learn program transformations.
Book ChapterDOI

Implementing expressive gesture synthesis for embodied conversational agents

TL;DR: This paper presents a computational model of gesture quality, characterize bodily expressivity with a small set of dimensions derived from a review of psychology literature, and describes the implementation of these dimensions in the animation system, including the gesture modeling language.