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Brian Whited

Researcher at Walt Disney Animation Studios

Publications -  16
Citations -  365

Brian Whited is an academic researcher from Walt Disney Animation Studios. The author has contributed to research in topics: Animation & Computer facial animation. The author has an hindex of 8, co-authored 16 publications receiving 337 citations. Previous affiliations of Brian Whited include Georgia Institute of Technology & Georgia Tech Research Institute.

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Journal ArticleDOI

Ink-and-ray: Bas-relief meshes for adding global illumination effects to hand-drawn characters

TL;DR: A new approach for generating global illumination renderings of hand-drawn characters using only a small set of simple annotations that exploits the concept of bas-relief sculptures, and forms an optimization process that automatically constructs approximate geometry sufficient to evoke the impression of a consistent 3D shape.
Journal ArticleDOI

BetweenIT: An Interactive Tool for Tight Inbetweening

TL;DR: A novel technique for stroke interpolation from only two keys which combines a stroke motion constructed from logarithmic spiral vertex trajectories with a stroke deformation based on curvature averaging and twisting warps is presented.
Journal ArticleDOI

Smart Scribbles for Sketch Segmentation

TL;DR: A novel energy minimization formulation in which both geometric and temporal information from digital input devices is used to define stroke‐to‐stroke and scribble‐to-stroke relationships is introduced.
Proceedings ArticleDOI

TexToons: practical texture mapping for hand-drawn cartoon animations

TL;DR: A novel and practical texture mapping algorithm for hand-drawn cartoons that allows the production of visually rich animations with minimal user effort and significantly reduces the amount of manual labor required to add visually complex detail to an animation, thus enabling efficient cartoon texturing for computer-assisted animation production pipelines.
Proceedings ArticleDOI

Temporal noise control for sketchy animation

TL;DR: This work proposes a technique to control the temporal noise present in sketchy animations by combining motion extraction and inbetweening techniques to generate a reduced-noise sketchy animation registered to the input animation.