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Proceedings ArticleDOI

Temporal noise control for sketchy animation

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TLDR
This work proposes a technique to control the temporal noise present in sketchy animations by combining motion extraction and inbetweening techniques to generate a reduced-noise sketchy animation registered to the input animation.
Abstract
We propose a technique to control the temporal noise present in sketchy animations. Given an input animation drawn digitally, our approach works by combining motion extraction and inbetweening techniques to generate a reduced-noise sketchy animation registered to the input animation. The amount of noise is then controlled by a continuous parameter value. Our method can be applied to effectively reduce the temporal noise present in sequences of sketches to a desired rate, while preserving the geometric richness of the sketchy style in each frame. This provides the manipulation of temporal noise as an additional artistic parameter, e.g. to emphasize character emotions and scene atmosphere, and enables the display of sketchy content to broader audiences by producing animations with comfortable noise levels. We demonstrate the effectiveness of our approach on a series of rough hand-drawn animations.

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Example-based synthesis of stylized facial animations

TL;DR: This work introduces a novel approach to example-based stylization of portrait videos that preserves both the subject's identity and the visual richness of the input style exemplar and performs non-parametric texture synthesis that retains more of the local textural details of the artistic exemplar.
Journal ArticleDOI

Autocomplete hand-drawn animations

TL;DR: The key idea is to extend the local similarity method in [Xing et al. 2014], which handles only low-level spatial repetitions such as hatches within a single frame, to a global similarity that can capture high-level structures across multiple frames such as dynamic objects.
Journal ArticleDOI

Smart Scribbles for Sketch Segmentation

TL;DR: A novel energy minimization formulation in which both geometric and temporal information from digital input devices is used to define stroke‐to‐stroke and scribble‐to-stroke relationships is introduced.
Journal ArticleDOI

Color Me Noisy: Example-based Rendering of Hand-colored Animations with Temporal Noise Control

TL;DR: An example‐based approach to rendering hand‐colored animations which delivers visual richness comparable to real artwork while enabling control over the amount of perceived temporal noise, and the capabilities of the method to mask imperfections such as shower‐door artifacts are demonstrated.
Journal ArticleDOI

Vector graphics animation with time-varying topology

TL;DR: The VAC is introduced, a novel data structure for vector graphics animation designed to support the modeling of time-continuous topological events that allows features of a connected drawing to merge, split, appear, or disappear at desired times via keyframes that introduce the desired topological change.
References
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Proceedings Article

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Proceedings ArticleDOI

Computer-generated pen-and-ink illustration

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Proceedings ArticleDOI

Shape matching: similarity measures and algorithms

TL;DR: This paper treats various aspects that are needed to solve shape matching problems: choosing the precise problem, selecting the properties of the similarity measure that are necessary for the problem, choosing the specific similarity measure, and constructing the algorithm to compute the similarity.
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