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Carmem Teresa Leal

Researcher at University of Trás-os-Montes and Alto Douro

Publications -  31
Citations -  291

Carmem Teresa Leal is an academic researcher from University of Trás-os-Montes and Alto Douro. The author has contributed to research in topics: Job satisfaction & Entrepreneurship. The author has an hindex of 7, co-authored 24 publications receiving 159 citations. Previous affiliations of Carmem Teresa Leal include Philippine Institute for Development Studies.

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Play It Again: How Game-Based Learning Improves Flow in Accounting and Marketing Education.

TL;DR: Csikszentmihalyi as mentioned in this paper used flow theory to determine whether gamified resources, named Accountingame and Marketingame, possess certain properties, such as the ability to capture creativity.
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A quadruple helix model of entrepreneurship, innovation and stages of economic development

TL;DR: The role of entrepreneurship in economic development based on the four dimensions of the quadruple helix model (Government, University, Enterprise and Society) in relation to the three stages of economy defined by the GEM (innovation-, efficiency-and factor-driven economies) is studied in this paper.
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Gamification in Management Education: A Systematic Literature Review

TL;DR: In this article, a systematic review of the literature on the use of gamification as a tool to enhance the quality of the teaching process in general, and, in particular, the teaching of management is presented.
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Strategic Knowledge Management, Innovation and Performance: A Qualitative Study of the Footwear Industry

TL;DR: In this article, the authors examined the relationship between SKM, innovation and performance in the Portuguese footwear industry and found support for their initial expectation that SKM effects can be inferred whenever shifts in a firm's performance occur as a result of technological and/or organisational innovations.
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Gamification in Management Education -- A Literature Mapping.

TL;DR: The organisational structure of the field research in terms of publications, authors and journals as well as identifying and classifying the research articles about adopting gamification methods are described to achieve the general objective of undertaking the mapping of research articles that approach the application of gamification techniques.