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Showing papers by "Carole Bouchard published in 2011"


Book ChapterDOI
01 Jan 2011
TL;DR: This research explores the relation between specific inspirations such as animals postures and the expressiveness of the design solutions provided by the designers and derived quantitative and qualitative results from the combination of cogntive/physiological methods.
Abstract: This research explores the relation between specific inspirations such as animals postures and the expressiveness of the design solutions provided by the designers. The prediction of semantic and emotional responses underlying animals’ postures and attitudes might help designers to define design specifications and imagine design solutions with a high expressivity. To address this issue, an experiment was conducted with designers in watching six sets of animal posture images and corresponding product images. This experiment derived quantitative and qualitative results from the combination of cogntive/physiological methods: a questionnaire, Galvanic Skin Reponse (GSR), and eye tracking system.

15 citations


Proceedings ArticleDOI
22 Jun 2011
TL;DR: The value of this design method is its adaptation, as a research design method to an industrial context and the creation of a visual and tangible tool that optimizes the collaboration between the members of multidisciplinary teams.
Abstract: This paper describes a design method that was created and used in an international telecommunication company for the design of new technological applications. The value of this design method is its adaptation, as a research design method to an industrial context and the creation of a visual and tangible tool that optimizes the collaboration between the members of multidisciplinary teams.As designers working with technical specialists in the research laboratory of this company, we had to respond and combine two requirements that came from different perspectives: the Technology Push factors and the cultural and social users' behaviors and needs, the Pull factors. We had to understand the technological bricks that the project wanted to promote and use them in the design scenarios of a technical demonstrator. For this purpose and for the amelioration of the communication between designers, human centered specialists and technical specialists, we proposed an easy-to-understand illustration of the technology, the TechCards.These cards are intermediate representations that help a multidisciplinary team share a common knowledge of technology. Besides their role in the technology comprehension, the card format, its layout and its image, have proven to introduce a playful and engagement effect among the members of the project team. The TechCards were also used to stimulate the creative process and to validate the design scenarios. In the case of an international project, they have confirmed to be a useful tool for working with other teams from abroad.

9 citations


Proceedings ArticleDOI
03 Nov 2011
TL;DR: This work describes a new computational system, called TRENDS, which aims at helping designers find inspirational material and presents an exploratory study that contributes to a better understanding of the use of this system for performing a creative task, according to the users' level of expertise in design.
Abstract: Towards the end of favoring the emergence of new ideas in design situations, we first characterize cognitive processes involved in creative design and we describe a new computational system, called TRENDS, which aims at helping designers find inspirational material. Then, we present an exploratory study that contributes to a better understanding of the use of this system for performing a creative task, according to the users' level of expertise in design. The obtained results allow us to point out differences of use by novices and experienced designers and, on these bases, to suggest complementary support depending on the designers' level of expertise.

6 citations