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Chris Greenhalgh

Researcher at University of Nottingham

Publications -  231
Citations -  9008

Chris Greenhalgh is an academic researcher from University of Nottingham. The author has contributed to research in topics: Mixed reality & Virtual reality. The author has an hindex of 47, co-authored 225 publications receiving 8441 citations. Previous affiliations of Chris Greenhalgh include Information Technology University & Royal Institute of Technology.

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Collaborative virtual environments

TL;DR: The ever-expanding vari-ety of multiplayer games andsimulators demonstrates the poten-tial of CVEs in leisure and entertain-ment, the most notable examples being games such as Doom and Quake.
Proceedings ArticleDOI

User embodiment in collaborative virtual environments

TL;DR: This paper identifies a list of embodiment design issues including presence, location, identity, activity, availability, history of activity, viewpoint, actionpoint, gesture, facial expression, voluntary versus involuntary expression, degree of presence, reflecting capabilities, physical properties, active bodies, time and change.
Journal ArticleDOI

MASSIVE: a collaborative virtual environment for teleconferencing

TL;DR: A prototype virtual reality teleconferencing system called MASSIVE, developed as part of on-going research into collaborative virtual environments, allows multiple users to communicate using arbitrary combinations of audio, graphics, and text media over local and wide area networks.
Proceedings ArticleDOI

Where on-line meets on the streets: experiences with mobile mixed reality games

TL;DR: This work describes two games in which online participants collaborated with mobile participants on the city streets and shows how players exploited (and resolved conflicts between) multiple indications of context including GPS, GPS error, audio talk, ambient audio, timing, local knowledge and trust.
Journal ArticleDOI

Understanding and constructing shared spaces with mixed-reality boundaries

TL;DR: A taxonomy that classifies current approaches to shared spaces according to the three dimensions of transportation, artificiality, and spatiality is introduced and the technique of mixed-reality boundaries is introduced as a way of joining real and virtual spaces together in order to address some of these problems.