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Chung Kwan Lo

Researcher at University of Hong Kong

Publications -  47
Citations -  2366

Chung Kwan Lo is an academic researcher from University of Hong Kong. The author has contributed to research in topics: Flipped classroom & Computer science. The author has an hindex of 14, co-authored 34 publications receiving 1357 citations.

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Journal ArticleDOI

Flipped classroom improves student learning in health professions education: a meta-analysis

TL;DR: Current evidence suggests that the flipped classroom approach in health professions education yields a significant improvement in student learning compared with traditional teaching methods.
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A critical review of flipped classroom challenges in K-12 education: possible solutions and recommendations for future research

TL;DR: A rudimentary flipped classroom model is proposed and a set of 10 guidelines to address the potential challenges of flipped classroom approach are proposed to address student-related challenges, faculty challenges, and operational challenges.
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Toward a set of design principles for mathematics flipped classrooms: A synthesis of research in mathematics education

TL;DR: A meta-analysis of 21 comparison studies showed an overall significant effect in favor of the flipped classroom over the traditional classroom for mathematics education (Hedges' g = 0.298, 95% CI [0.16, 0.44] as discussed by the authors ).
Journal Article

Classification of hepatocellular carcinoma according to hepatocellular and biliary differentiation markers. Clinical and biological implications.

TL;DR: HCCs positive for the biliary differentiation markers showed features of more aggressive disease in terms of poorer cellular differentiation and high-level expression of proliferation markers compared with HCCs without biliary markers.
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Investigating the Effects of Gamification-Enhanced Flipped Learning on Undergraduate Students' Behavioral and Cognitive Engagement.

TL;DR: Examination of whether gamification can enhance student engagement in a flipped course found students in the gamification-enhanced flipped learning group were more likely to complete the pre-class and post-class activities on time and produced higher quality artifacts than their non-gamified counterparts.