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Claudio Feijóo

Researcher at Technical University of Madrid

Publications -  86
Citations -  1244

Claudio Feijóo is an academic researcher from Technical University of Madrid. The author has contributed to research in topics: European union & Mobile search. The author has an hindex of 15, co-authored 84 publications receiving 1054 citations. Previous affiliations of Claudio Feijóo include Tongji University & Complutense University of Madrid.

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Mobile gaming: Industry challenges and policy implications

TL;DR: The basic features of the mobile gaming market and its industrial ecosystem together with its main actors and activities are introduced to further explore the link between mobile games, players' strategies and pending techno-economic developments.
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Exploring a heterogeneous and fragmented digital ecosystem: Mobile content

TL;DR: The mobile content domain is presented as a heterogeneous and fragmented digital ecosystem and its main consequence is that mobile content success will require a very segmented approach to its users' characteristics and circumstances and a continuous process of interaction and learning.
Posted ContentDOI

The Impact of Social Computing on the EU Information Society and Economy

TL;DR: In this article, the authors provide a systematic empirical assessment of the creation, use and adoption of specific social computing applications and their impact on ICT/media industries, personal identity, social inclusion, education and training, healthcare and public health, and government services and public governance.
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A conceptual framework for public-private interplay in the telecommunications sector

TL;DR: In this article, the authors review how justifications for public action that would apply to any economic activity area have modelled the public-private relationship in the telecommunications sector and focus on the analysis of the new spaces for public private collaboration that are currently opening up.

Assessing the future competitiveness of the eu video games software industry

TL;DR: In this article, the authors present the findings of the JRC-IPTS study on the Video games Industry, with a focus on two specific activities: online and mobile video games.