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Daniel J. McCulloch
Researcher at Cameron International
Publications - 7
Citations - 460
Daniel J. McCulloch is an academic researcher from Cameron International. The author has contributed to research in topics: Augmented reality & Virtual image. The author has an hindex of 7, co-authored 7 publications receiving 460 citations.
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Patent
Holographic object feedback
Stephen G. Latta,Adam G. Poulos,Cameron G. Brown,Daniel J. McCulloch,Matthew Kaplan,Arnulfo Zepeda Navratil,Jon Paulovich,Kudo Tsunoda +7 more
TL;DR: In this article, the authors describe methods for providing real-time feedback to an end user of a mobile device as they are interacting with or manipulating one or more virtual objects within an augmented reality environment.
Patent
Personal audio/visual system providing allergy awareness
Kevin A. Geisner,Kathryn Stone Perez,Stephen G. Latta,Ben J. Sugden,Benjamin I. Vaught,Alex Aben-Athar Kipman,Cameron G. Brown,Holly A. Hirzel,Brian Mount,Daniel J. McCulloch +9 more
TL;DR: In this article, a system provides a recommendation of food items to a user based on nutritional preferences of the user, using a head-mounted display device (HMDD) worn by the user.
Patent
Gaze swipe selection
Jason Scott,Arthur Tomlin,Michael Thomas,Matthew Kaplan,Cameron G. Brown,Jonathan Plumb,Nicholas Gervase Fajt,Daniel J. McCulloch,Jeremy Lee +8 more
TL;DR: In this paper, gaze swipes are used to select a virtual object using a head-mounted display device (HMD) to detect whether a virtual pointer controlled by the end user has swiped across two or more edges of the virtual object.
Patent
Holographic snap grid
Adam G. Poulos,Jason Scott,Matthew Kaplan,Christopher Obeso,Cameron G. Brown,Daniel J. McCulloch,Abby Lee,Brian Mount,Ben J. Sugden +8 more
TL;DR: In this paper, a method for positioning virtual objects within an augmented reality environment using snap grid spaces associated with real world environments, real-world objects, and/or virtual objects in the augmented reality environments is described.
Patent
Applying real world scale to virtual content
Jonathan Paulovich,Johnathan Robert Bevis,Cameron G. Brown,Jonathan Plumb,Daniel J. McCulloch,Nicholas Gervase Fajt +5 more
TL;DR: In this paper, a system and method for scaled viewing, experiencing and interacting with a virtual workpiece in a mixed reality environment is described, which includes an immersion mode where the user is able to select a virtual avatar, which the user places somewhere in or adjacent a virtual piece.