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Daniel Wagner

Researcher at Qualcomm

Publications -  86
Citations -  4993

Daniel Wagner is an academic researcher from Qualcomm. The author has contributed to research in topics: Augmented reality & Mobile computing. The author has an hindex of 32, co-authored 81 publications receiving 4670 citations. Previous affiliations of Daniel Wagner include Graz University of Technology & Vienna University of Technology.

Papers
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Proceedings ArticleDOI

Pose tracking from natural features on mobile phones

TL;DR: This paper achieves interactive frame rates of up to 20 Hz for natural feature tracking from textured planar targets on current-generation phones using an approach based on heavily modified state-of-the-art feature descriptors, namely SIFT and Ferns.
Proceedings ArticleDOI

First steps towards handheld augmented reality

TL;DR: This paper describes the first stand-alone Augmented Reality system with self-tracking running on an unmodified personal digital assistant (PDA) with a commercial camera and introduces an optional client/server architecture that is based on wireless networking and is able to dynamically and transparently offload the tracking task in order toprovide better performance in select areas.
Journal ArticleDOI

Real-Time Detection and Tracking for Augmented Reality on Mobile Phones

TL;DR: This paper achieves interactive frame rates of up to 30 Hz for natural feature tracking from textured planar targets on current generation phones using an approach based on heavily modified state-of-the-art feature descriptors, namely SIFT and Ferns plus a template-matching-based tracker.

ARToolKitPlus for Pose Trackin on Mobile Devices

TL;DR: ArtoolKitPlus as mentioned in this paper is a successor to the ARToolKit pose tracking library for mobile devices such as smartphones, PDAs, and ultra mobile PCs (UMPCs).
Book ChapterDOI

Towards massively multi-user augmented reality on handheld devices

TL;DR: A system architecture for interactive, infrastructure-independent multi-user AR applications running on off-the-shelf handheld devices is presented and a four-user interactive game installation is implemented as an evaluation setup to encourage playful engagement of participants in a cooperative task.