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Proceedings ArticleDOI

First steps towards handheld augmented reality

TLDR
This paper describes the first stand-alone Augmented Reality system with self-tracking running on an unmodified personal digital assistant (PDA) with a commercial camera and introduces an optional client/server architecture that is based on wireless networking and is able to dynamically and transparently offload the tracking task in order toprovide better performance in select areas.
Abstract
In this paper we describe the first stand-alone AugmentedReality (AR) system with self-tracking running on anunmodified personal digital assistant (PDA) with acommercial camera. The project exploits the readyavailability of consumer devices with a minimal need forinfrastructure. The application provides the user with athree-dimensional augmented view of the environment.Our system achieves good overlay registration accuracyby using a popular marker-based tracking toolkit(ARToolKit), which runs directly on the PDA. Weintroduce an optional client/server architecture that isbased on wireless networking and is able to dynamicallyand transparently offload the tracking task in order toprovide better performance in select areas. Thehardware/software framework is modular and can beeasily combined with many elements of an existing ARframework. As a demonstration of the effectiveness, wepresent a 3D navigation application that guides a userthrough an unknown building to a chosen location.

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Citations
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Journal ArticleDOI

A Survey of Augmented Reality Technologies, Applications and Limitations

TL;DR: The field of AR is described, including a brief definition and development history, the enabling technologies and their characteristics, and some known limitations regarding human factors in the use of AR systems that developers will need to overcome.
Patent

Image Capture and Identification System and Process

TL;DR: In this article, a digital image of the object is captured and the object recognition from plurality of objects in a database is performed using an information address corresponding to the object, which is then used to access information and initiate communication pertinent to object.
Book

Monocular Model-Based 3D Tracking of Rigid Objects: A Survey

TL;DR: This survey reviews the different techniques and approaches that have been developed by industry and research on 3D tracking and includes a comprehensive study of the massive literature on the subject.
Proceedings ArticleDOI

Parallel Tracking and Mapping on a camera phone

TL;DR: An attempt to implement a keyframe-based SLAM system on a camera phone (specifically, the Apple iPhone 3G) is described and early results demonstrate a system capable of generating and augmenting small maps, albeit with reduced accuracy and robustness compared to SLAM on a PC.
Book

A Survey of Augmented Reality

TL;DR: This survey summarizes almost 50 years of research and development in the field of Augmented Reality AR and provides an overview of the common definitions of AR, and shows how AR fits into taxonomies of other related technologies.
References
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Proceedings ArticleDOI

Chromium: a stream-processing framework for interactive rendering on clusters

TL;DR: Examples of real-world applications that use Chromium to achieve good scalability on clusters of workstations are given, and other potential uses of this stream processing technology are described.
Proceedings ArticleDOI

The world through the computer: computer augmented interaction with real world environments

TL;DR: Combination of ID-awareness and portable video-see-through display solves several problems with current ubiquitous computers systems and augmented reality systems.
Journal ArticleDOI

Situated information spaces and spatially aware palmtop computers

TL;DR: The goal is to go a step further by grounding and situating the information in a physical context to provide additional understanding of the organization of the space and to improve user orientation.
Journal ArticleDOI

Exploring MARS: Developing indoor and outdoor user interfaces to a mobile augmented reality system

TL;DR: An experimental mobile augmented reality system (MARS) testbed that employs different user interfaces to allow outdoor and indoor users to access and manage information that is spatially registered with the real world is described.
Journal ArticleDOI

The studierstube augmented reality project

TL;DR: This paper reviews the user interface of the initial Studierstube system, in particular the implementation of collaborative augmented reality, and the Personal Interaction Panel, a two-handed interface for interaction with the system.
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