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David Churchill

Researcher at University of Alberta

Publications -  27
Citations -  1103

David Churchill is an academic researcher from University of Alberta. The author has contributed to research in topics: Real-time strategy & Video game. The author has an hindex of 13, co-authored 25 publications receiving 997 citations. Previous affiliations of David Churchill include Memorial University of Newfoundland & St. John's University.

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Journal ArticleDOI

A Survey of Real-Time Strategy Game AI Research and Competition in StarCraft

TL;DR: An overview of the existing work on AI for real-time strategy (RTS) games focuses on the work around the game StarCraft, which has emerged in the past few years as the unified test bed for this research.
Proceedings Article

Fast heuristic search for RTS game combat scenarios

TL;DR: A fast search method — Alpha-Beta search for durative moves — that can defeat commonly used AI scripts in RTS game combat scenarios of up to 8 vs. 8 units running on a single core in under 5ms per search episode is presented.
Proceedings ArticleDOI

Portfolio greedy search and simulation for large-scale combat in starcraft

TL;DR: This paper presents an efficient system for modelling abstract RTS combat called SparCraft, which can perform millions of unit actions per second and visualize them, and presents a modification of the UCT algorithm capable of performing search in games with simultaneous and durative actions.
Proceedings Article

Build order optimization in StarCraft

TL;DR: This paper presents abstractions and heuristics that speed up the search for approximative solutions considerably in the game of StarCraft, and shows the efficacy of the method by comparing its real-time performance with that of professional StarCraft players.
Journal ArticleDOI

Real-Time Strategy Game Competitions

TL;DR: This article motivates research in real-time strategy game AI research, gives an overview of past RTS game AI competitions, and discusses future directions.