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David Churchill
Researcher at University of Alberta
Publications - 27
Citations - 1103
David Churchill is an academic researcher from University of Alberta. The author has contributed to research in topics: Real-time strategy & Video game. The author has an hindex of 13, co-authored 25 publications receiving 997 citations. Previous affiliations of David Churchill include Memorial University of Newfoundland & St. John's University.
Papers
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Journal ArticleDOI
A Survey of Real-Time Strategy Game AI Research and Competition in StarCraft
Santiago Ontañón,Gabriel Synnaeve,Alberto Uriarte,Florian Richoux,David Churchill,Mike Preuss +5 more
TL;DR: An overview of the existing work on AI for real-time strategy (RTS) games focuses on the work around the game StarCraft, which has emerged in the past few years as the unified test bed for this research.
Proceedings Article
Fast heuristic search for RTS game combat scenarios
TL;DR: A fast search method — Alpha-Beta search for durative moves — that can defeat commonly used AI scripts in RTS game combat scenarios of up to 8 vs. 8 units running on a single core in under 5ms per search episode is presented.
Proceedings ArticleDOI
Portfolio greedy search and simulation for large-scale combat in starcraft
David Churchill,Michael Buro +1 more
TL;DR: This paper presents an efficient system for modelling abstract RTS combat called SparCraft, which can perform millions of unit actions per second and visualize them, and presents a modification of the UCT algorithm capable of performing search in games with simultaneous and durative actions.
Proceedings Article
Build order optimization in StarCraft
David Churchill,Michael Buro +1 more
TL;DR: This paper presents abstractions and heuristics that speed up the search for approximative solutions considerably in the game of StarCraft, and shows the efficacy of the method by comparing its real-time performance with that of professional StarCraft players.
Journal ArticleDOI
Real-Time Strategy Game Competitions
Michael Buro,David Churchill +1 more
TL;DR: This article motivates research in real-time strategy game AI research, gives an overview of past RTS game AI competitions, and discusses future directions.