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David Eppstein

Researcher at University of California, Irvine

Publications -  689
Citations -  21750

David Eppstein is an academic researcher from University of California, Irvine. The author has contributed to research in topics: Planar graph & Time complexity. The author has an hindex of 67, co-authored 672 publications receiving 20584 citations. Previous affiliations of David Eppstein include McGill University & University of Passau.

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Algorithms for sparse geometric graphs and social networks

TL;DR: It is shown that n-vertex connected geometric graphs in R2 can have O (n/ log( c) n)(for constant c) edge crossings and yet the authors can still compute single-shortest paths and graph Voronoi diagrams on them in expected linear time.
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Category-Based Routing in Social Networks: Membership Dimension and the Small-World Phenomenon (Short)

TL;DR: In this paper, the authors introduce a network property called membership dimension, which characterizes the cognitive load required to maintain relationships between participants and categories in a social network, and show that any connected network has a system of categories that will support greedy routing, but that these categories can be made to have small membership dimension if and only if the underlying network exhibits the small-world phenomenon.
Proceedings ArticleDOI

Cycle length distributions in graphical models for iterative decoding

TL;DR: The distribution of cycle lengths in turbo decoding graphs is analyzed to show whether this algorithm performs near-optimally in terms of bit decisions on ADGs for turbo codes or not.
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Finding Relevant Points for Nearest-Neighbor Classification.

TL;DR: In this article, a simple algorithm for thinning a training set down to its subset of relevant points was proposed, using as subroutines algorithms for finding the minimum spanning tree of a set of points and for finding extreme points (convex hull vertices).

The Complexity of Bendless Three-Dimensional

TL;DR: In this paper, the authors consider embedding of 3-regular graphs into 3-dimensional Cartesian coordinates, in such a way that two vertices are adjacent if and only if two of their three coordinates are equal (that is, if they lie on an axis parallel line) and such that no three points lie on the same axis-parallel line.