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Erik Bylow
Researcher at Lund University
Publications - 16
Citations - 446
Erik Bylow is an academic researcher from Lund University. The author has contributed to research in topics: 3D reconstruction & Low-rank approximation. The author has an hindex of 7, co-authored 16 publications receiving 388 citations. Previous affiliations of Erik Bylow include Technische Universität München.
Papers
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Book ChapterDOI
Combining Depth Fusion and Photometric Stereo for Fine-Detailed 3D Models
TL;DR: This paper combines two well-known principles for recovery of 3D models, namely fusion of depth images with photometric stereo to enhance the details of the reconstructions and derives a simple and transparent objective functional that takes both the observed intensity images and depth information into account.
Proceedings Article
Direct Camera Pose Tracking and Mapping With Signed Distance Functions
TL;DR: This paper shows how a textured indoor environment can be reconstructed in 3D using an RGB-D camera, and demonstrates that the algorithm is robust enough for 3D reconstruction using data recorded from a quadrocopter, making it potentially useful for navigation applications.
Proceedings ArticleDOI
Robust Camera Tracking by Combining Color and Depth Measurements
TL;DR: This work combines both color and depth measurements from an RGB-D sensor to simultaneously reconstruct both the camera motion and the scene geometry in a robust manner, and shows that it can accurately reconstruct large-scale 3D scenes despite many planar surfaces.
Proceedings ArticleDOI
Robust online 3D reconstruction combining a depth sensor and sparse feature points
TL;DR: This paper presents a method to make online 3D reconstruction which increases robustness for scenes with little structure information and little texture information and shows empirically that this approach can handle situations where other well-known methods fail.
Proceedings ArticleDOI
PrimiTect: Fast Continuous Hough Voting for Primitive Detection.
TL;DR: In this paper, a semi-global Hough voting scheme is used to classify points into different geometric primitives, such as planes and cones, leading to a compact representation of the data.