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Federico Tombari

Researcher at Technische Universität München

Publications -  332
Citations -  17062

Federico Tombari is an academic researcher from Technische Universität München. The author has contributed to research in topics: Computer science & Pose. The author has an hindex of 48, co-authored 278 publications receiving 12522 citations. Previous affiliations of Federico Tombari include École Polytechnique Fédérale de Lausanne & Ludwig Maximilian University of Munich.

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Journal ArticleDOI

Performance Evaluation of Full Search Equivalent Pattern Matching Algorithms

TL;DR: This paper proposes an analysis and comparison of state-of-the-art algorithms for full search equivalent pattern matching and proposes extensions of the evaluated algorithms that show that they outperform the original formulations.
Proceedings ArticleDOI

Real-time and scalable incremental segmentation on dense SLAM

TL;DR: The proposed real-time segmentation method incrementally merges segments obtained from each input depth image in a unified global model using a SLAM framework is validated by a comparison with the state of the art in terms of computational efficiency and accuracy on a benchmark dataset, as well as by showing how it can enable real- time segmentation from reconstructions of diverse real indoor environments.
Proceedings ArticleDOI

Explaining the Ambiguity of Object Detection and 6D Pose From Visual Data

TL;DR: This work proposes a new approach to 3D object detection and pose estimation which provides not only a better explanation for pose ambiguity, but also a higher accuracy in terms of pose estimation.
Journal ArticleDOI

Traffic sign detection via interest region extraction

TL;DR: This work shows how a combination of solid image analysis and pattern recognition techniques can be used to tackle the problem of traffic sign detection in mobile mapping data, and presents in detail the design of a Traffic Sign Detection pipeline.
Proceedings ArticleDOI

Learning 3D Semantic Scene Graphs From 3D Indoor Reconstructions

TL;DR: This work proposes a learned method that regresses a scene graph from the point cloud of a scene, based on PointNet and Graph Convolutional Networks, and introduces 3DSSG, a semiautomatically generated dataset, that contains semantically rich scene graphs of 3D scenes.