G
Günther Greiner
Researcher at University of Erlangen-Nuremberg
Publications - 126
Citations - 3469
Günther Greiner is an academic researcher from University of Erlangen-Nuremberg. The author has contributed to research in topics: Rendering (computer graphics) & Visualization. The author has an hindex of 30, co-authored 126 publications receiving 3346 citations.
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Journal ArticleDOI
Quantification of, visualization of, and compensation for brain shift using intraoperative magnetic resonance imaging.
Christopher Nimsky,Oliver Ganslandt,Simon Cerny,Peter Hastreiter,Günther Greiner,Rudolf Fahlbusch +5 more
TL;DR: In this paper, the authors used a 0.2-T open-configuration, magnetic resonance imaging scanner, located in an operating theater, for pre-and intra-operative imaging.
Proceedings ArticleDOI
Interactive volume on standard PC graphics hardware using multi-textures and multi-stage rasterization
TL;DR: This paper proposes new rendering techniques that significantly improve both performance and image quality of the 2D-texture based approach and demonstrates how multi-stage rasterization hardware can be used to efficiently render shaded isosurfaces and to compute diffuse illumination for semi-transparent volume rendering at interactive frame rates.
Journal ArticleDOI
Efficient clipping of arbitrary polygons
Günther Greiner,Kai Hormann +1 more
TL;DR: The algoirthm is simple and faster that Vatti's (1992) algorithm, which was designed for the general case as well and simple modifications allow determination of union and set-theoretic differences of two arbitrary polygons.
Journal ArticleDOI
Strategies for brain shift evaluation.
Peter Hastreiter,Christof Rezk-Salama,Grzegorz Soza,Michael Bauer,Günther Greiner,Rudolf Fahlbusch,Oliver Ganslandt,Christopher Nimsky +7 more
TL;DR: Overall, the experiments clearly demonstrate that deformations of the brain surface and deeper brain structures are uncorrelated.
Journal ArticleDOI
Automatic reconstruction of personalized avatars from 3D face scans
TL;DR: A high‐quality reconstruction of the facial geometry and texture is obtained along with one‐to‐one correspondences with the generic face model, which allows for a wide range of further applications such as facial animation or manipulation.