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Hans Gellersen

Researcher at Lancaster University

Publications -  228
Citations -  10176

Hans Gellersen is an academic researcher from Lancaster University. The author has contributed to research in topics: Eye tracking & Gaze. The author has an hindex of 51, co-authored 214 publications receiving 9010 citations. Previous affiliations of Hans Gellersen include Karlsruhe Institute of Technology & Aarhus University.

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Book ChapterDOI

Intelligent Mobility Systems: Some Socio-technical Challenges and Opportunities

TL;DR: An exploration of cumulative, collective and collaborative aspects of mobility systems, allows us to sketch challenges and opportunities in relation to practices of collaboration, communication and coordination, literacies for creativity, comfort and control, citizenship and (lack of) a sense of crisis.
Proceedings ArticleDOI

Pupil-canthi-ratio: a calibration-free method for tracking horizontal gaze direction

TL;DR: A light-weight and calibration-free gaze estimation method that leverages only an off-the-shelf camera to track users' gaze horizontally and establishes a mapping between PCR to gaze direction by Gaussian process regression, which inherently infers averted horizontal gaze directions of users.

Sensor-Based Context-Awareness for Situated Computing

TL;DR: This work discusses sensor-based approaches to awareness of real world situations based on experience from two projects, one investigating context-awareness as add-on technology for mobile devices, and the other exploring the use of everyday things as context suppliers.
Proceedings ArticleDOI

Partially-indirect Bimanual Input with Gaze, Pen, and Touch for Pan, Zoom, and Ink Interaction

TL;DR: An empirical user study where both partially-indirect techniques to direct pen and touch input in bimanual pan, zoom, and ink tasks are compared and results show that users are comparatively fast with the indirect techniques, but more accurate as users can dynamically change the zoom-target during indirect zoom gestures.
Proceedings ArticleDOI

EyePlay: applications for gaze in games

TL;DR: This workshop presents a forum for eye-based gaming research, with a focus on identifying the opportunities that eye-tracking brings to games design and research, on plotting the landscape of the work in this area, and on formalising a research agenda for EyePlay as a field.