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Ioannis Kazanidis

Researcher at International Hellenic University

Publications -  84
Citations -  1184

Ioannis Kazanidis is an academic researcher from International Hellenic University. The author has contributed to research in topics: Augmented reality & Blended learning. The author has an hindex of 16, co-authored 80 publications receiving 781 citations. Previous affiliations of Ioannis Kazanidis include American Hotel & Lodging Educational Institute & Technological Educational Institute of Kavala.

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Augmenting the learning experience in primary and secondary school education: a systematic review of recent trends in augmented reality game-based learning

TL;DR: This review aims to lay the groundwork for educators, technology developers, and other stakeholders involved in the development of literacy programmes for young children by offering new insights with effective advice and suggestions on how to increase student motivation and improve learning outcomes and the learning experience by incorporating ARGBL into their teaching.
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Immersive Virtual Reality in K-12 and Higher Education: A systematic review of the last decade scientific literature

TL;DR: A variety of studies that provide qualitative and/or quantitative data to investigate the current practices with VR support focusing on students’ outcomes, performance, alongside with the benefits and challenges of this technology concerning the analysis of visual features and design elements with mobile and desktop computing devices in different learning subjects are presented.
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ARTutor—An Augmented Reality Platform for Interactive Distance Learning

TL;DR: The ARTutor platform consists of a web-based application that acts as an AR authoring tool, and an accompanying mobile application that is used to access and interact with the educational AR content.
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Exploring the educational potential of three-dimensional multi-user virtual worlds for STEM education: A mixed-method systematic literature review

TL;DR: 3-D multi-user virtual worlds have many instructional and technological affordances as candidate learning platforms for different educational levels, influencing to a large extent students’ attendance, knowledge transfer, skill acquisition, hands-on digital experience and positive attitudes in laboratory experimental exercises.
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On the value of Second Life for students' engagement in blended and online courses: A comparative study from the Higher Education in Greece

TL;DR: The study findings from the quantitative analysis have disclosed that graduate students who participated in online courses achieved more positive learning outcomes and as a result the degree of their engagement was significantly increased than those who enrolled with the blended.