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Ivo Haulsen

Researcher at Fokus

Publications -  6
Citations -  116

Ivo Haulsen is an academic researcher from Fokus. The author has contributed to research in topics: Channel (digital image) & Motion (physics). The author has an hindex of 4, co-authored 6 publications receiving 111 citations.

Papers
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Proceedings ArticleDOI

Audience behavior around large interactive cylindrical screens

TL;DR: Comparing the influence of the display shape on user behavior and user experience between flat and cylindrical displays indicates that people move more in the vicinity of cylINDrical displays and that there is no longer a default position when it comes to interaction.
Patent

Arrangement and method for spatial visualization

TL;DR: An apparatus for image data computation and for synchronous data output is described in this paper, where a graphics master unit and at least two graphics clients are connected by way of a first message channel and by way thereof exchange first messages.
Proceedings ArticleDOI

Squaring the circle: how framing influences user behavior around a seamless cylindrical display

TL;DR: This paper investigates two further display factors, framedness and seamlessness, that have to be considered in conjunction with the form factor to understand user behavior in front of large non- flat displays and shows that rectangular frames act as a sort of funnel for user position and can easily override effects of the non-flat shape on user positionand interaction.
Proceedings ArticleDOI

Interactive 3D Stereoscopic Dome with Automatic Calibration

TL;DR: This paper presents the construction of a small 3D stereoscopic dome and a versatile multi-projector system that exploits the capabilities digital technology offers today and implements real time media compositing, which allows enhancing dome viewing experiences and going beyond the simple playout of pre-rendered content by enabling user interaction.
Book ChapterDOI

Kameras und Projektionssysteme für 360

TL;DR: In 360°-Kameras, in Form von Panoramen, Kuppeln oder ganzen Kugelprojektionen (360° × 360°), erfordern eine ganzlich andere Aufnahme- und Wiedergabetechnik.