Audience behavior around large interactive cylindrical screens
read more
Citations
How to evaluate public displays
Interaction with Large Displays: A Survey
Chained displays: configurations of public displays can be used to influence actor-, audience-, and passer-by behavior
Pervasive Displays: Understanding the Future of Digital Signage
Multi-Finger Gestural Interaction with 3D Volumetric Displays
References
The measurement of observer agreement for categorical data
The language of new media
Interacting with paper on the DigitalDesk
AttrakDiff: Ein Fragebogen zur Messung wahrgenommener hedonischer und pragmatischer Qualität
Related Papers (5)
Enticing People to Interact with Large Public Displays in Public Spaces.
Frequently Asked Questions (14)
Q2. What are the future works in "Audience behavior around large interactive cylindrical screens" ?
In this paper the authors presented the same content on a cylindrical and a planar display and observed different user behavior. The authors see five important limitations of this study and areas of future work. If a design goal is that people spend little time engaging with the display ( e. g., public display in a busy area ) then cylindrical screens may be more appropriate than flat ones.
Q3. What are the common uses of interactive public displays?
Most current deployments of interactive public displays use planar, framed displays enabling interaction either through touch or body gestures.
Q4. Why are cylindrical displays more suitable for waiting situations?
The authors propose that flat displays, because of their sweet spot, may be more suited for waiting situations and longer dwell times, and may support more complex content.
Q5. How is the text readable while passing clockwise?
To make the text readable while passing clockwise as well as counterclockwise, both the horizontal and vertical dimensions are used.
Q6. How long did the participants spend walking around the column?
Participants spent most of their time walking and covered significant distances, looking at the column from various locations and stopping quite often, but only for relatively short times, on average only 3.5 seconds.
Q7. What kind of games are imaginable where teammates or opponents can chase each other around the column?
In general all kinds of games are imaginable where teammates or opponents can chase each other around the column or hide behind it, like cops and robbers, hide and seek, etc.
Q8. What is the way to use a cylindrical display?
If a design goal is that people spend little time engaging with the display (e.g., public display in a busy area) then cylindrical screens may be more appropriate than flat ones.
Q9. What was the purpose of the two rooms?
Two of the rooms contained “fake” prototypes, which were functional (one was an interactive flat screen with content that reacted to the viewers’ head movements and facial expressions, the other one was a noninteractive dome projection and showed a movie) – however their only purpose was to create a more realistic situation and to distract from the displays under investigation.
Q10. How often did the viewers’ shoulders not be parallel to the display?
The authors observed that almost 60% of the time, the viewers’ shoulders were not parallel to the display, leading to that they could not use both hands equally well for interaction as one arm is constantly turned away from the display.
Q11. What are the three interaction techniques that are highly suitable for the use on public displays?
Previous research showed that three interaction techniques are highly suitable for the use on public displays: touch, gestures/body position, and interaction through mobile phones.
Q12. What is the way to influence the position of the flowers?
The chosen application draws a flower pattern on the screen when the user moves, and he can influence the horizontal and vertical position of the flowers by walking left or right or by waving his hand.
Q13. What are some examples of ancient cylindrical displays?
Famous examples for ancient cylindrical displays are Trajan’s Column in Rome (see Figure 1) or columns in the Hathor temple in Egypt.
Q14. What are the advantages and disadvantages of frameless displays?
Pinhanez and Podlaseck [25] discussed advantages and disadvantages of frameless displays, also claiming the significance of the frame to serve as a reference for the viewer to orient inside the scene and position himself accordingly.