J
Jason Zagami
Researcher at Griffith University
Publications - 41
Citations - 581
Jason Zagami is an academic researcher from Griffith University. The author has contributed to research in topics: Curriculum & Metaverse. The author has an hindex of 8, co-authored 40 publications receiving 441 citations.
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Journal Article
A K-6 computational thinking curriculum framework: implications for teacher knowledge
Charoula Angeli,Joke Voogt,Andrew Fluck,Mary Webb,Margaret Cox,Joyce Malyn-Smith,Jason Zagami +6 more
TL;DR: There is a lack of adequate empirical evidence in terms of the effectiveness of the frameworks proposed herein, but it is expected that the knowledge and research base will dramatically increase over the next several years, as more countries around the world add computer science as a separate school subject to their K-6 curriculum.
Journal Article
Arguing for computer science in the school curriculum
Andrew Fluck,Mary Webb,Margaret Cox,Charoula Angeli,Joyce Malyn-Smith,Joke Voogt,Jason Zagami +6 more
TL;DR: It is argued computer science is rapidly becoming critical for generating new knowledge, and should be taught as a distinct subject or content area, especially in secondary schools, and also a beneficence matrix to assist curriculum designers is explored.
Journal ArticleDOI
Machine learning for human learners: opportunities, issues, tensions and threats
Mary Webb,Andrew Fluck,Johannes Magenheim,Joyce Malyn-Smith,Juliet Waters,Michelle Deschênes,Jason Zagami +6 more
TL;DR: This article compares deep learning in computers and humans to examine their similarities and differences and concludes with recommendations about machine learning for teachers, students, policymakers, developers and researchers.
Journal ArticleDOI
Teachers' Beliefs about the Possibilities and Limitations of Digital Games in Classrooms
Catherine Beavis,Leonie Rowan,Michael Dezuanni,Christie McGillivray,Joanne O'Mara,Sarah Prestridge,Colleen Stieler-Hunt,Roberta Thompson,Jason Zagami +8 more
TL;DR: In this paper, the authors draw upon data collected for a large-scale, mixed-methods research project focusing on literacy, learning and teaching with digital games in Australian classrooms, to focus explicitly on the attitudes,understandings and expectations held about digital games by diverse teachers at the beginning of the project.
How are Australian higher education institutions contributing to change through innovative teaching and learning in virtual worlds
Brent Gregory,Sue Gregory,Denise Wood,Yvonne Masters,Mathew Hillier,Frederick Stokes-Thompson,Anton Bogdanovych,Des Butler,Lyn Hay,Jay Jay Jegathesan,Kim Flintoff,Stefan Schutt,Dale Linegar,Robyn Alderton,Andrew Cram,Ieva Stupans,Lindy Orwin,Grant Meredith,Debbie McCormick,Francesca E Collins,Jenny Grenfell,Jason Zagami,Allan Ellis,Lisa Jacka,John Campbell,Ian Larson,Andrew Fluck,Angela Thomas,Helen Farley,Nona Muldoon,Ali Abbas,Suku Sinnappan,Katrina Neville,Ian Burnett,Ashley Aitken,Simeon J. Simoff,Sheila Scutter,Xiangyu Wang,Kay Souter,David Ellis,Mandy Salomon,Greg Wadley,Michael J. Jacobson,Anne Newstead,Gary Hayes,Scott Grant,Alyona Yusupova +46 more
TL;DR: In this article, the authors highlight the ways in which the authors are using virtual worlds to create opportunities for rich, immersive and authentic activities that would be difficult or not possible to achieve through more traditional approaches.