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Jason Zagami

Researcher at Griffith University

Publications -  41
Citations -  581

Jason Zagami is an academic researcher from Griffith University. The author has contributed to research in topics: Curriculum & Metaverse. The author has an hindex of 8, co-authored 40 publications receiving 441 citations.

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Journal Article

A K-6 computational thinking curriculum framework: implications for teacher knowledge

TL;DR: There is a lack of adequate empirical evidence in terms of the effectiveness of the frameworks proposed herein, but it is expected that the knowledge and research base will dramatically increase over the next several years, as more countries around the world add computer science as a separate school subject to their K-6 curriculum.
Journal Article

Arguing for computer science in the school curriculum

TL;DR: It is argued computer science is rapidly becoming critical for generating new knowledge, and should be taught as a distinct subject or content area, especially in secondary schools, and also a beneficence matrix to assist curriculum designers is explored.
Journal ArticleDOI

Machine learning for human learners: opportunities, issues, tensions and threats

TL;DR: This article compares deep learning in computers and humans to examine their similarities and differences and concludes with recommendations about machine learning for teachers, students, policymakers, developers and researchers.
Journal ArticleDOI

Teachers' Beliefs about the Possibilities and Limitations of Digital Games in Classrooms

TL;DR: In this paper, the authors draw upon data collected for a large-scale, mixed-methods research project focusing on literacy, learning and teaching with digital games in Australian classrooms, to focus explicitly on the attitudes,understandings and expectations held about digital games by diverse teachers at the beginning of the project.

How are Australian higher education institutions contributing to change through innovative teaching and learning in virtual worlds

TL;DR: In this article, the authors highlight the ways in which the authors are using virtual worlds to create opportunities for rich, immersive and authentic activities that would be difficult or not possible to achieve through more traditional approaches.