scispace - formally typeset
Search or ask a question

Showing papers by "Javier Alonso-Mora published in 2015"


Journal ArticleDOI
TL;DR: This article describes an investigation of local motion planning, or collision avoidance, for a set of decision-making agents navigating in 3D space, which builds on the concept of velocity obstacles, which characterizes the set of trajectories that lead to a collision between interacting agents.
Abstract: This article describes an investigation of local motion planning, or collision avoidance, for a set of decision-making agents navigating in 3D space. The method is applicable to agents which are heterogeneous in size, dynamics and aggressiveness. It builds on the concept of velocity obstacles (VO), which characterizes the set of trajectories that lead to a collision between interacting agents. Motion continuity constraints are satisfied by using a trajectory tracking controller and constraining the set of available local trajectories in an optimization. Collision-free motion is obtained by selecting a feasible trajectory from the VO's complement, where reciprocity can also be encoded. Three algorithms for local motion planning are presented--(1) a centralized convex optimization in which a joint quadratic cost function is minimized subject to linear and quadratic constraints, (2) a distributed convex optimization derived from (1), and (3) a centralized non-convex optimization with binary variables in which the global optimum can be found, albeit at higher computational cost. A complete system integration is described and results are presented in experiments with up to four physical quadrotors flying in close proximity, and in experiments with two quadrotors avoiding a human.

139 citations


Proceedings ArticleDOI
26 May 2015
TL;DR: A formalism that exploits deformability during manipulation of soft objects by robot teams, formulated as a convex optimization problem in velocity space and incorporating constraints for both collision avoidance and shape maintenance is presented.
Abstract: This paper presents a formalism that exploits deformability during manipulation of soft objects by robot teams. A hybrid centralized/distributed approach restricts centralized planning to high-level global guidance of the object for consensus. Low-level control is thus delegated to the individual manipulator robots, which retain manipulation and collision avoidance guarantees by passing forces to one another through the object. A distributed receding horizon planner provides local control, formulated as a convex optimization problem in velocity space and incorporating constraints for both collision avoidance and shape maintenance. We demonstrate teams of mobile manipulators autonomously carrying various deformable objects.

101 citations


Proceedings ArticleDOI
17 Dec 2015
TL;DR: The approach is efficient and scalable with the number of robots and performed well in simulations with a large team of quadrators and in experiments with two mobile manipulators carrying a rigid object.
Abstract: This paper presents a method for navigating a team of robots in formation in 2D and 3D environments with static and dynamic obstacles. The method is local and computes the optimal parameters for the formation within a neighborhood of the robots, allowing for reconfigurations, when required, by considering a set of target formations. The method consists of first computing the largest collision-free convex polytope in a neighborhood of the robots, followed by a constrained optimization via sequential convex programming where the optimal parameters for the formation are obtained. The robots navigate towards the target collision-free formation with individual local planners that account for their dynamics. The approach is efficient and scalable with the number of robots and performed well in simulations with a large team of quadrators and in experiments with two mobile manipulators carrying a rigid object.

60 citations


Proceedings ArticleDOI
26 May 2015
TL;DR: A taxonomy for gesture-based interaction between a human and a group (swarm) of robots is described and a depth sensor is used to recognize human gesture, determining the commands sent to a group comprising tens of robots.
Abstract: A taxonomy for gesture-based interaction between a human and a group (swarm) of robots is described. Methods are classified into two categories. First, free-form interaction, where the robots are unconstrained in position and motion and the user can use deictic gestures to select subsets of robots and assign target goals and trajectories. Second, shape-constrained interaction, where the robots are in a configuration shape that can be modified by the user. In the later, the user controls a subset of meaningful degrees of freedom defining the overall shape instead of each robot directly. A multi-robot interactive display is described where a depth sensor is used to recognize human gesture, determining the commands sent to a group comprising tens of robots. Experimental results with a preliminary user study show the usability of the system.

58 citations