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Showing papers by "Jeff Erickson published in 2001"


Posted Content
TL;DR: In this paper, the complexity of Delaunay triangulations of sets of points in R^3 under certain practical geometric constraints was studied. And the authors showed that in the worst case, the triangulation of n points with spread D has complexity Omega(min{D^3, nD, n^2}) and O(min {D^4, n+2}).
Abstract: We consider the complexity of Delaunay triangulations of sets of points in R^3 under certain practical geometric constraints. The spread of a set of points is the ratio between the longest and shortest pairwise distances. We show that in the worst case, the Delaunay triangulation of n points in R^3 with spread D has complexity Omega(min{D^3, nD, n^2}) and O(min{D^4, n^2}). For the case D = Theta(sqrt{n}), our lower bound construction consists of a uniform sample of a smooth convex surface with bounded curvature. We also construct a family of smooth connected surfaces such that the Delaunay triangulation of any good point sample has near-quadratic complexity.

73 citations


Posted Content
TL;DR: It is proved that the Delaunay triangulation of any set of n points in R^3 with spread D has complexity O(D^3), and this upper bound is tight in the worst case for all D = O(sqrt{n}.
Abstract: The spread of a finite set of points is the ratio between the longest and shortest pairwise distances We prove that the Delaunay triangulation of any set of n points in R^3 with spread D has complexity O(D^3) This bound is tight in the worst case for all D = O(sqrt{n}) In particular, the Delaunay triangulation of any dense point set has linear complexity We also generalize this upper bound to regular triangulations of k-ply systems of balls, unions of several dense point sets, and uniform samples of smooth surfaces On the other hand, for any n and D=O(n), we construct a regular triangulation of complexity Omega(nD) whose n vertices have spread D

60 citations


Proceedings ArticleDOI
01 Jun 2001
TL;DR: A family of smooth connected surfaces is constructed such that the Delaunay triangulation of any good point sample has near-quadratic complexity.
Abstract: We consider the complexity of Delaunay triangulations of sets of point s in $\Real^3$ under certain practical geometric constraints. The \emph{spread} of a set of points is the ratio between the longest and shortest pairwise distances. We show that in the worst case, the Delaunay triangulation of $n$ points in~$\Real^3$ with spread $\Delta$ has complexity $\Omega(\min\set{\Delta^3, n\Delta, n^2})$ and $O(\min\set{\Delta^4, n^2})$. For the case $\Delta = \Theta(\sqrt{n})$, our lower bound construction consists of a uniform sample of a smooth convex surface with bounded curvature. We also construct a family of smooth connected surfaces such that the Delaunay triangulation of any good point sample has near-quadratic complexity.

48 citations


Posted Content
TL;DR: In this paper, the authors present an algorithm to unfold any triangulated 2-manifold (in particular, any simplicial polyhedron) into a non-overlapping, connected planar layout in linear time.
Abstract: We present an algorithm to unfold any triangulated 2-manifold (in particular, any simplicial polyhedron) into a non-overlapping, connected planar layout in linear time. The manifold is cut only along its edges. The resulting layout is connected, but it may have a disconnected interior; the triangles are connected at vertices, but not necessarily joined along edges. We extend our algorithm to establish a similar result for simplicial manifolds of arbitrary dimension.

25 citations


Journal ArticleDOI
TL;DR: In this article, it was shown that there is a direct motion from any convex polygon to any polygon with the same counterclockwise sequence of edge lengths that preserves the lengths of the edges, and keeps the polygon convex at all times.
Abstract: We prove that there is a motion from any convex polygon to any convex polygon with the same counterclockwise sequence of edge lengths, that preserves the lengths of the edges, and keeps the polygon convex at all times. Furthermore, the motion is “direct” (avoiding any intermediate canonical configuration like a subdivided triangle) in the sense that each angle changes monotonically throughout the motion. In contrast, we show that it is impossible to achieve such a result with each vertex-to-vertex distance changing monotonically. We also demonstrate that there is a motion between any two such polygons using three-dimensional moves known as pivots, although the complexity of the motion cannot be bounded as a function of the number of vertices in the polygon.

18 citations


Posted Content
TL;DR: For any positive integer n, a family of n congruent convex polyhedra in R^3 such that every pair intersects in a common facet was constructed in this article.
Abstract: We construct, for any positive integer n, a family of n congruent convex polyhedra in R^3, such that every pair intersects in a common facet. Previously, the largest such family contained only eight polytopes. Our polyhedra are Voronoi regions of evenly distributed points on the helix (t, cos t, sin t). With a simple modification, we can ensure that each polyhedron in the family has a point, a line, and a plane of symmetry. We also generalize our construction to higher dimensions and introduce a new family of cyclic polytopes.

14 citations


Posted Content
TL;DR: Two algorithms for unfolding the surface of any polyhedron, all of whose faces are triangles, to a nonoverlapping, connected planar layout are presented.
Abstract: We present two algorithms for unfolding the surface of any polyhedron, all of whose faces are triangles, to a nonoverlapping, connected planar layout. The surface is cut only along polyhedron edges. The layout is connected, but it may have a disconnected interior: the triangles are connected at vertices, but not necessarily joined along edges.

3 citations


Journal ArticleDOI
TL;DR: In this paper, flip operations for quadrilateral and hexahedral meshes were defined and examined, similar to the flipping transformations previously used in triangular and tetrahedral mesh generation, and shown to work well for both types of meshes.
Abstract: We define and examine flip operations for quadrilateral and hexahedral meshes, similar to the flipping transformations previously used in triangular and tetrahedral mesh generation.

3 citations