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Jun Liang

Researcher at Zhejiang University

Publications -  22
Citations -  516

Jun Liang is an academic researcher from Zhejiang University. The author has contributed to research in topics: mHealth & Health informatics. The author has an hindex of 9, co-authored 17 publications receiving 270 citations.

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Journal ArticleDOI

How the public uses social media wechat to obtain health information in china: a survey study.

TL;DR: The general public was most interested in individualized and interactive health information by managing clinicians, they will highly benefit from using social media rather than Internet search tools, and the current state of health acquisition proves worrisome.
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Usability Study of Mainstream Wearable Fitness Devices: Feature Analysis and System Usability Scale Evaluation

TL;DR: The functions of wearable devices tend to be homogeneous and usability is similar across various brands, andMi Band had the lowest price and the lightest weight and Misfit Shine had the longest battery life and most functions.
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Systematic Evaluation of Research Progress on Natural Language Processing in Medicine Over the Past 20 Years: Bibliometric Study on PubMed.

TL;DR: NLP is in a period of robust development in the medical field, with an average of approximately 100 publications annually, and social media such as Twitter have become important research materials since 2015.
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The experience and challenges of healthcare-reform-driven medical consortia and Regional Health Information Technologies in China: A longitudinal study.

TL;DR: The Chinese government has applied a top-down, high-level design model to promote the rapid development of a medical consortium, in which the RHIT technologies are crucial technical enabler.
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The Impact of Gamification-Induced Users' Feelings on the Continued Use of mHealth Apps: A Structural Equation Model With the Self-Determination Theory Approach

TL;DR: Zhang et al. as mentioned in this paper explored the impact of gamification on the intention of continued mHealth app use and found that gamification is an important factor in promoting users' intention to continue using mHealth apps.