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Kerstin Ruhland

Researcher at Trinity College, Dublin

Publications -  11
Citations -  305

Kerstin Ruhland is an academic researcher from Trinity College, Dublin. The author has contributed to research in topics: Computer facial animation & Computer animation. The author has an hindex of 6, co-authored 11 publications receiving 242 citations.

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Journal ArticleDOI

A Review of Eye Gaze in Virtual Agents, Social Robotics and HCI: Behaviour Generation, User Interaction and Perception

TL;DR: In this article, a review article provides an overview of the efforts made on tackling this demanding task and discusses how these findings can be synthesized in computer graphics and can be utilized in the domains of Human-Robot Interaction and Human-Computer Interaction for allowing humans to interact with virtual agents and other artificial entities.
Proceedings ArticleDOI

Look me in the eyes: A survey of eye and gaze animation for virtual agents and artificial systems

TL;DR: This State of the Art Report discusses the movement of the eyeballs, eyelids, and the head from a physiological perspective and how these movements can be modelled, rendered and animated in computer graphics applications.
Journal ArticleDOI

Exploring the Effect of Motion Type and Emotions on the Perception of Gender in Virtual Humans

TL;DR: It is found that conversations were influenced by gender stereotypes to a greater extent than walking motions, and a slight effect of the model when observing gender on different types of virtual models is found.
Proceedings ArticleDOI

Evaluating the effect of emotion on gender recognition in virtual humans

TL;DR: It is found that gender perception was affected by emotion, where certain emotions facilitated gender determination while others masked it and the model used to display the motion did not affect gender perception of motion but did alter emotion recognition.
Proceedings ArticleDOI

Perception of personality through eye gaze of realistic and cartoon models

TL;DR: The results verify that participants were able to differentiate between personality traits portrayed only through eye gaze, blinks and head movement and show that perception of personality was robust across character realism.