M
Mark Billinghurst
Researcher at University of South Australia
Publications - 646
Citations - 27642
Mark Billinghurst is an academic researcher from University of South Australia. The author has contributed to research in topics: Augmented reality & Mixed reality. The author has an hindex of 69, co-authored 577 publications receiving 23532 citations. Previous affiliations of Mark Billinghurst include Sewanee: The University of the South & University of Canterbury.
Papers
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Proceedings ArticleDOI
Marker tracking and HMD calibration for a video-based augmented reality conferencing system
Hirokazu Kato,Mark Billinghurst +1 more
TL;DR: An augmented reality conferencing system which uses the overlay of virtual images on the real world using fast and accurate computer vision techniques and head mounted display (HMD) calibration is described.
Proceedings ArticleDOI
Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR
TL;DR: This paper reviews the ten-year development of the work presented at the ISMAR conference and its predecessors with a particular focus on tracking, interaction and display research, providing a roadmap for future augmented reality research.
Proceedings ArticleDOI
The go-go interaction technique: non-linear mapping for direct manipulation in VR
TL;DR: The Go-Go immersive interaction technique uses the metaphor of interactively growing the user’s arm and non-linear mapping for reaching and manipulating distant objects and allows for seamless direct manipulation of both nearby objects and those at a distance.
Proceedings ArticleDOI
Virtual object manipulation on a table-top AR environment
TL;DR: This work describes an accurate vision-based tracking method for table-top AR environments and tangible user interface (TUI) techniques based on this method that allow users to manipulate virtual objects in a natural and intuitive manner.
Journal ArticleDOI
The MagicBook - moving seamlessly between reality and virtuality
TL;DR: The MagicBook project is an early attempt to explore how the authors can use a physical object to smoothly transport users between reality and virtuality.