M
Matthew Bolitho
Researcher at Johns Hopkins University
Publications - 6
Citations - 2967
Matthew Bolitho is an academic researcher from Johns Hopkins University. The author has contributed to research in topics: Debugging & Graphics software. The author has an hindex of 5, co-authored 6 publications receiving 2656 citations.
Papers
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Proceedings ArticleDOI
Poisson surface reconstruction
TL;DR: A spatially adaptive multiscale algorithm whose time and space complexities are proportional to the size of the reconstructed model, and which reduces to a well conditioned sparse linear system.
Proceedings ArticleDOI
Multilevel streaming for out-of-core surface reconstruction
TL;DR: This work shows that a Poisson-based reconstruction scheme, which considers all points in a global analysis, can be performed efficiently in limited memory using a streaming framework, and introduces a multilevel streaming representation, which enables efficient traversal of a sparse octree by concurrently advancing through multiple streams, one per octree level.
Book ChapterDOI
Parallel Poisson Surface Reconstruction
TL;DR: This work describes a parallel implementation of the Poisson Surface Reconstruction algorithm based on multigrid domain decomposition that is able to parallelize the reconstruction of models from one billion data points on twelve processors across three machines, providing a nine-fold speedup in running time without sacrificing reconstruction accuracy.
Journal ArticleDOI
A relational debugging engine for the graphics pipeline
Nathaniel Duca,Krzysztof Niski,Jonathan Bilodeau,Matthew Bolitho,Yuan Chen,Jonathan D. Cohen +5 more
TL;DR: A representation of all graphics state over the course of program execution as a relational database is proposed, and a query-based framework for extracting, manipulating, and visualizing data from all stages of the graphics pipeline is produced.
The reconstruction of large three-dimensional meshes
Michael Kazhdan,Matthew Bolitho +1 more
TL;DR: This dissertation describes a new technique for surface reconstruction, based on the solution to a Poisson equation, that is robust to the types of noise found in real-world data, allowing the reconstruction of high quality surfaces and exploits current industry trends towards multi-core and parallel computing.